tr_est_venerability_adopt = {
	modifier = {
		leader_age = 25
	}
	
	tradition_swap = {
		name = tr_est_venerability_adopt_machines
		trigger = {
			is_machine_empire = yes
		}	
		modifier = {
			MACHINE_species_trait_points_add = 1
		}
		weight = { factor = 1 }
	}
}

tr_est_venerability_finish = {
	modifier = {
		leader_skill_levels = 2
		ascension_perks_add = 1
	}
}


tr_est_venerability_1 = {
	modifier = {
		country_unity_produces_mult = 0.10
	}

	ai_weight = { factor = 5000 }
}

tr_est_venerability_2 = {
	possible = {
		has_tradition = tr_est_venerability_1
	}

	modifier = {	
		rivalries_influence_produces_mult = 0.25
	}
	
	tradition_swap = {
		custom_tooltip = tr_est_venerability_2_devouring_swarm_desc
	
		name = tr_est_venerability_2_devouring_swarm
		inherit_icon = yes
		trigger = { has_civic = civic_hive_devouring_swarm }
		weight = { factor = 1 }
	}
	
	tradition_swap = {
		custom_tooltip = tr_est_venerability_2_terminator_desc
	
		name = tr_est_venerability_2_terminator
		inherit_icon = yes
		trigger = { has_civic = civic_machine_terminator }
		weight = { factor = 1 }
	}
	
	tradition_swap = {
		name = tr_est_venerability_2_assimilators
		inherit_icon = yes
		trigger = { has_civic = civic_machine_assimilator }
		modifier = {
			ship_weapon_damage = 0.05
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_venerability_3 = {
	modifier = {		
		country_base_influence_produces_add = 1
	}

	ai_weight = { factor = 5000 }
}

tr_est_venerability_4 = {

	modifier = {
		all_technology_research_speed = 0.05
	}

	ai_weight = { factor = 5000 }
}

tr_est_venerability_5 = {
	custom_tooltip = tr_est_venerability_5_desc

	possible = {
		has_tradition = tr_est_venerability_2
		has_tradition = tr_est_venerability_3
		has_tradition = tr_est_venerability_4
	}

	modifier = {
		ship_weapon_damage = 0.05
		ship_evasion_mult = 0.05	
	}
	
	tradition_swap = {
		name = tr_est_venerability_5_no_dip
		inherit_icon = yes
		trigger = {
			Or = {
				has_civic = civic_hive_devouring_swarm
				has_civic = civic_machine_terminator
			}
		}	
		modifier = {	
			ship_weapon_damage = 0.05
			ship_evasion_mult = 0.05	
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}