tr_est_shroudborn_adopt = {
	modifier = {
		country_unity_produces_mult = 0.10		
	}
}

tr_est_shroudborn_finish = {
	modifier = {
		species_leader_exp_gain = 0.25
		ascension_perks_add = 1
	}
}


tr_est_shroudborn_1 = {
	modifier = {		
		ship_evasion_mult = 0.10
	}
	
	tradition_swap = {
		name = tr_est_shroudborn_1_ap
		inherit_icon = yes
		inherit_effects = yes
		trigger = { is_regular_empire = yes }	
		modifier = {
			army_morale_damage_mult = 0.30
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_shroudborn_2 = {
	custom_tooltip = tr_est_shroudborn_2_desc

	possible = { has_tradition = tr_est_shroudborn_1 }

	on_enabled = {
		every_neighbor_country = {
			limit = {
				NOR = {
					has_ethic = ethic_gestalt_consciousness	
					has_defensive_pact = prev
					is_in_federation_with = prev
					is_overlord_to = prev
					prev = {
						is_overlord_to = prev
					}
				}
			}
			if = {
				limit = {
					NOR = {
						has_modifier = mod_est_shroudborn_2
						has_modifier = mod_est_hacking_2
					}
				}
				add_modifier = {
					modifier = "mod_est_shroudborn_2"
					days = -1
				}
			}
		}
	}

	modifier = {
		army_morale_damage_mult = 0.15
	}
	
	tradition_swap = {
		name = tr_est_shroudborn_2_ap
		inherit_effects = yes
		inherit_icon = yes
		trigger = { is_regular_empire = yes }	
		modifier = {
			army_morale_damage_mult = 0.30
		}
		weight = { factor = 1 }
	}
	
	tradition_swap = {
		name = tr_est_shroudborn_2_passive_AI
		inherit_icon = yes
		inherit_name = yes
		trigger = { est_AI_no_passive_aggressive_traditons = yes }	
		modifier = {
			army_morale_damage_mult = 0.30
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_shroudborn_3 = {
	possible = { has_tradition = tr_est_shroudborn_2 }

	modifier = {
		planet_sensor_range_add = 2
	}
	
	tradition_swap = {
		name = tr_est_shroudborn_3_ap
		inherit_effects = yes
		inherit_icon = yes
		trigger = { is_regular_empire = yes }	
		modifier = {
			army_morale_damage_mult = 0.30
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_shroudborn_4 = {
	possible = { has_tradition = tr_est_shroudborn_3 }

	modifier = {
		science_ship_survey_speed  = 0.20
		ship_anomaly_generation_chance_mult = 0.10		
	}

	ai_weight = { factor = 5000 }
}

tr_est_shroudborn_5 = {

	modifier = {
		ship_shield_mult = 0.15
		weapon_type_energy_weapon_damage_mult = 0.15
	}

	ai_weight = { factor = 5000 }
}