tr_est_cybernetics_adopt = {
	modifier = {
		category_computing_research_speed_mult = 0.25
	}
}

tr_est_cybernetics_finish = {
	custom_tooltip = tr_est_cybernetics_finish_desc

	modifier = {	
		ascension_perks_add = 1
	}
	
	tradition_swap = {
		name = tr_est_cybernetics_finish_AI
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			Nor = {
				has_ethic = ethic_gestalt_consciousness			
				has_ascension_perk = ap_evolutionary_mastery
				has_ascension_perk = ap_transcendence
			}
			is_ai = yes
		}	
		modifier = {	
			planet_buildings_upkeep_mult = -0.10
			planet_building_build_speed_mult = 0.25
			ascension_perks_add = 1
		}
		weight = { factor = 1 }
	}
}


tr_est_cybernetics_1 = {
	modifier = {
		country_energy_produces_mult = 0.10
	}
	
	tradition_swap = {
		custom_tooltip = tr_est_cybernetics_1_robots_desc
	
		name = tr_est_cybernetics_1_robots
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			Nor = {
				has_ethic = ethic_gestalt_consciousness			
				has_ascension_perk = ap_evolutionary_mastery
				has_ascension_perk = ap_transcendence
			}
			est_uses_robots = yes
			is_ai = no
		}
		modifier = {
			pop_category_robot_energy_produces_mult = 0.15
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_2 = {
	possible = { has_tradition = tr_est_cybernetics_1 }

	modifier = {
		country_engineering_research_produces_mult = 0.05
		country_physics_research_produces_mult = 0.05
		country_society_research_produces_mult = 0.05
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_3 = {
	custom_tooltip = tr_est_cybernetics_3_desc

	modifier = {
		ship_accuracy_add = 0.10
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_4 = {
	custom_tooltip = tr_est_cybernetics_4_desc

	possible = {
		has_tradition = tr_est_cybernetics_2
		has_tradition = tr_est_cybernetics_3
	}
	
	on_enabled = {
		every_owned_ship = {
			limit = {
				fleet = {
					Not = {
						exists = leader
					}
				}
			}
			add_modifier = {
				modifier = "mod_est_cybernetics_4"
				days = -1
			}
		}	
	}
	
	tradition_swap = {
		name = tr_est_cybernetics_4_AI
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			Not = {
				has_ethic = ethic_gestalt_consciousness			
				has_ascension_perk = ap_evolutionary_mastery
				has_ascension_perk = ap_transcendence
			}
			is_ai = yes
		}
		modifier = {
			ship_fire_rate_mult = 0.05
			admiral_skill_levels = 1
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_5 = {
	possible = { has_tradition = tr_est_cybernetics_4 }
	
	modifier = {
		pop_happiness = 0.05
	}
	
	tradition_swap = {
		custom_tooltip = tr_est_cybernetics_5_slaves_desc
	
		name = tr_est_cybernetics_5_slaves
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			Nor = {
				has_ethic = ethic_gestalt_consciousness			
				has_ascension_perk = ap_evolutionary_mastery
				has_ascension_perk = ap_transcendence
			}
			has_policy_flag = slavery_allowed
			is_ai = no
		}	
		modifier = {
			pop_happiness = 0.05
			pop_cat_slave_happiness = 0.05
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}