#maintenance is directly scripted here. 0.25 translates to 0.25 monthly cost (excluding other upkeep modifiers)

#Mechanicum 3: Mechanical Knight
est_titan_army = {
	damage = 5.0
	health = 8.0
	morale_damage = 4
	collateral_damage = 1.75
	war_exhaustion = 0.25
	
	#robotic = yes
	#assault = yes
	time = 540
	icon = GFX_army_type_machine_assault
	has_morale = no
	has_species = no

	resources = {
		category = armies
		cost = {
			minerals = 500
			energy = 100
		}
		upkeep = {
			energy = 6.0
		}
	}

	prerequisites = { "tech_est_mechanical_knights" }
}

#Mechanicum 3: Mechanical Knights
est_mechanical_knights_army = {
	damage = 2.0
	health = 3.0
	morale_damage = 2.5
	collateral_damage = 1.00
	war_exhaustion = 1.00
	
	#robotic = yes
	#assault = yes
	time = 270
	icon = GFX_army_type_machine_assault
	has_species = no

	resources = {
		category = armies
		cost = {
			minerals = 200
			energy = 50
		}	
		upkeep = {
			energy = 3.0
		}
	}
	

	prerequisites = { "tech_est_mechanical_knights" }
}

