namespace = est_confederacy

#Confederacy 2, gives official the special trait.
country_event = {
	id = est_confederacy.1
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		has_active_tradition = tr_est_confederacy_2
		from = {
			leader_class = official
			Not = { has_trait = leader_trait_official_est_confederacy }
		}
	}

	immediate = {
		from = { add_trait = { trait = leader_trait_official_est_confederacy } }
	}
}

#Confederacy 4, gives bonuses to subjects.
country_event = {
	id = est_confederacy.2
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {	
		is_subject = yes
		overlord = {
			has_active_tradition = tr_est_confederacy_4	
		}
	}

	immediate = {
		if = {
			limit = {
				Not = {
					has_modifier = mod_est_confederacy_4
				}
			}
			add_modifier = {
				modifier = "mod_est_confederacy_4"
				years = 1
			}
		}
	}
}