tr_est_purposefulness_adopt = {
	unlocks_agenda = agenda_est_purposefulness
	modifier = {
		rivalries_influence_produces_mult = 0.25
	}

	tradition_swap = {
		inherit_icon = yes
		inherit_name = yes
		name = tr_est_purposefulness_adopt_no_rivals
		trigger = { est_no_rivals = yes }	
		modifier = {
			ship_weapon_damage = 0.05
		}
		weight = { factor = 1 }
	}
}

tr_est_purposefulness_finish = {
	modifier = {
		country_base_influence_produces_add = 1
		ascension_perks_add = 1
	}
}


tr_est_purposefulness_1 = {
	modifier = {
		country_unity_produces_mult = 0.10
	}
	
	ai_weight = { factor = 5000 }
}

tr_est_purposefulness_2 = {
	possible = { has_tradition = tr_est_purposefulness_1 }

	modifier = {
		planet_amenities_mult = 0.20
	}

	ai_weight = { factor = 5000 }
}

tr_est_purposefulness_3 = {
	possible = { has_tradition = tr_est_purposefulness_2 }

	modifier = {
		army_damage_mult = 0.20
		ship_weapon_damage = 0.05
	}

	ai_weight = { factor = 5000 }
}

tr_est_purposefulness_4 = {
	possible = { has_tradition = tr_est_purposefulness_1 }

	modifier = {
		ship_speed_mult = 0.10
		logistic_growth_mult = 0.15
	}
	
	tradition_swap = {
		name = tr_est_purposefulness_4_machines
		inherit_icon = yes
		inherit_name = yes
		trigger = {			
			is_machine_empire = yes
		}
		modifier = {
			ship_speed_mult = 0.10
			planet_pop_assembly_mult = 0.15
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_purposefulness_5 = {
	possible = { has_tradition = tr_est_purposefulness_4 }

	modifier = {
		country_edict_fund_add = 25
	}

	ai_weight = { factor = 5000 }
}