tr_est_destruction_adopt = {
	unlocks_agenda = agenda_est_destruction
	modifier = {
		country_naval_cap_mult = 0.20
	}
}

tr_est_destruction_finish = {	
	custom_tooltip = tr_est_destruction_finish_desc

	on_enabled = {
		every_country = {
			limit = {
				is_at_war_with = root
				Not = {
					has_modifier = mod_est_destruction_finish
				}
			}
			add_modifier = {
				modifier = "mod_est_destruction_finish"
				days = -1
			}				
		}
		if = {
			limit = {
				Not = {
					has_global_flag = est_destruction_finish_picked_flag
				}
			}
			set_global_flag = est_destruction_finish_picked_flag
		}	
	}
	modifier = {
		ascension_perks_add = 1
	}
	
	tradition_swap = {
		name = tr_est_destruction_finish_passive_ai
		trigger = { est_AI_no_passive_aggressive_traditons = yes }	
		modifier = {
			country_war_exhaustion_mult = -0.15
			ascension_perks_add = 1
		}
		weight = {factor = 1 }
	}
}


tr_est_destruction_1 = {
	custom_tooltip = tr_est_destruction_1_desc

	modifier = {
		pop_purge_speed = 1.0
	}

	ai_weight = { factor = 5000 }
}

tr_est_destruction_2 = {
	possible = { has_tradition = tr_est_destruction_1 }

	modifier = {
		ship_weapon_damage = 0.10
		army_damage_mult = 0.10
		logistic_growth_mult = 0.20
	}

	ai_weight = { factor = 5000 }
}

tr_est_destruction_3 = {
	custom_tooltip = tr_est_destruction_3_desc

	possible = { has_tradition = tr_est_destruction_1 }

	on_enabled = {
		if = {
			limit = {
				Not = {
					has_global_flag = est_destruction_3_picked_flag
				}
			}
			set_global_flag = est_destruction_3_picked_flag
		}	
	}
	
	tradition_swap = {
		name = tr_est_destruction_3_AI
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			is_ai = yes
		}	
		modifier = {	
			ship_weapon_damage = 0.05
			army_damage_mult = 0.20
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_destruction_4 = {
	custom_tooltip = tr_est_destruction_4_desc

	possible = { has_tradition = tr_est_destruction_3 }
	
	on_enabled = {
		every_neighbor_country = {
			limit = {
				NOR = {
					has_ethic = ethic_gestalt_consciousness	
					has_defensive_pact = prev
					is_in_federation_with = prev
					is_overlord_to = prev
					prev = {
						is_overlord_to = prev
					}
				}
			}
			add_modifier = {
				modifier = mod_est_destruction_4
				days = -1
			}
		}			
	}

	tradition_swap = {
		name = tr_est_destruction_4_passive_AI
		trigger = { est_AI_no_passive_aggressive_traditons = yes }	
		modifier = {
			army_morale_damage_mult = 0.25
		}
		weight = {factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_destruction_5 = {
	possible = { has_tradition = tr_est_destruction_4 }
	
	modifier = {
		max_rivalries = 2
		rivalries_influence_produces_mult = 0.2
	}

	tradition_swap = {
		custom_tooltip = tr_est_destruction_5_no_rivals_desc
	
		name = tr_est_destruction_5_no_rivals
		inherit_icon = yes
		inherit_name = yes
		trigger = { est_no_rivals = yes }	
		on_enabled = {
			if = {
				limit = {
					is_at_war = yes
				}
				add_modifier = {
					modifier = mod_est_destruction_5_no_rivals
					days = -1
				}
			}
		}
		weight = {factor = 1 }
	}

	ai_weight = { factor = 5000 }
}