tr_est_cybernetics_adopt = {
	unlocks_agenda = agenda_est_cybernetics
	modifier = {
		category_computing_research_speed_mult = 0.25
	}
}

tr_est_cybernetics_finish = {
	custom_tooltip = tr_est_cybernetics_finish_desc

	modifier = {	
		ascension_perks_add = 1
	}
	
	tradition_swap = {
		name = tr_est_cybernetics_finish_AI
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			Nor = {
				has_ethic = ethic_gestalt_consciousness			
				has_ascension_perk = ap_evolutionary_mastery
				has_ascension_perk = ap_transcendence
			}
			is_ai = yes
		}	
		modifier = {	
			planet_buildings_upkeep_mult = -0.10
			planet_building_build_speed_mult = 0.25
			ascension_perks_add = 1
		}
		weight = { factor = 1 }
	}
}


tr_est_cybernetics_1 = {
	custom_tooltip = tr_est_cybernetics_1_desc


	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_2 = {
	possible = { has_tradition = tr_est_cybernetics_1 }

	modifier = {
		planet_researchers_upkeep_mult = -0.1
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_3 = {
	custom_tooltip = tr_est_cybernetics_3_desc

	modifier = {
		ship_accuracy_add = 0.10
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_4 = {

	possible = {
		has_tradition = tr_est_cybernetics_2
		has_tradition = tr_est_cybernetics_3
	}
	
	modifier = {
		ship_fire_rate_mult = 0.05
		ship_evasion_mult = 0.10
	}

	ai_weight = { factor = 5000 }
}

tr_est_cybernetics_5 = {
	possible = { has_tradition = tr_est_cybernetics_4 }
	
	modifier = {
		pop_happiness = 0.1
	}

	ai_weight = { factor = 5000 }
}