tr_est_biogenesis_adopt = {
	unlocks_agenda = agenda_est_biogenesis
	modifier = {
		bioship_growth_progress_add = 1 #(Terranight): Changed
		ship_hull_regen_add_perc = 0.02	#(Terranight): Changed
	}
}

tr_est_biogenesis_finish = {
	modifier = {	
		bioship_growth_progress_add = 1
		ascension_perks_add = 1
	}
}


tr_est_biogenesis_1 = {
	modifier = {
		planet_buildings_upkeep_mult = -0.10
		planet_buildings_cost_mult = -0.10
		planet_districts_upkeep_mult = -0.10 #(Terranight): Added
		planet_districts_cost_mult = -0.10 #(Terranight): Added
	}
	tradition_swap = {
		trigger = { is_hive_empire = yes }
		name = tr_est_biogenesis_1_hive
		inherit_icon = yes
		inherit_name = yes
		inherit_effects = yes
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_biogenesis_2 = {
	possible = { has_tradition = tr_est_biogenesis_1 }

	modifier = {	
		ships_upkeep_mult = -0.10 #(Terranight): Changed
		starbase_shipyard_build_cost_mult = -0.05 #(Terranight): Added
	}
	
	ai_weight = { factor = 5000 }
}


tr_est_biogenesis_3 = {
	modifier = {
		country_food_produces_mult = 0.20
	}

	ai_weight = { factor = 5000 }
}

tr_est_biogenesis_4 = {
	possible = {
		has_tradition = tr_est_biogenesis_2
		has_tradition = tr_est_biogenesis_3
	}

	modifier = {
		logistic_growth_mult = 0.15
	}
	
	tradition_swap = {
		trigger = { is_hive_empire = yes }
		name = tr_est_biogenesis_4_hive
		inherit_icon = yes
		inherit_name = yes
		inherit_effects = yes
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}

tr_est_biogenesis_5 = {
	custom_tooltip = tr_est_biogenesis_5_desc
	possible = { has_tradition = tr_est_biogenesis_4 }

	modifier = {
		country_society_tech_research_speed = 0.10 #(Terranight): Changed
	}
	
	tradition_swap = {
		name = tr_est_biogenesis_5_pre_gene_mod
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			has_technology = tech_gene_tailoring
		}	
		modifier = {	
			country_society_tech_research_speed = 0.10 #(Terranight): Changed
			modify_species_cost_mult = -0.05
			BIOLOGICAL_species_trait_points_add = 1
		}
		weight = { factor = 1 }
	}

	ai_weight = { factor = 5000 }
}