tech_oeo_repeatable_improved_starbase_output = {
	area = engineering
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { industry }
	levels = 5
	prerequisites = { "tech_oeo_orbtital_industry_2" "tech_starbase_5" }
	weight = @repeatableTechWeight

	weight_modifier = {
		factor = @repatableTechFactor
	}

	ai_weight = {
		factor = @ai_mining_factor
	}

	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}

	modifier = {
		starbase_constructions_produces_mult = 0.05
	}
}
tech_oeo_repeatable_improved_solar_output = {
	area = physics
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { field_manipulation }
	levels = -1
	prerequisites = { "tech_oeo_solar_upgrade_4" }
	weight = @repeatableTechWeight

	weight_modifier = {
		factor = @repatableTechFactor
	}

	ai_weight = {
		factor = @ai_mining_factor
	}

	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}

	modifier = {
		megastructures_oeo_solar_energy_produces_mult = 0.05
	}
}
tech_oeo_repeatable_improved_hydro_output = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { biology }
	levels = -1
	prerequisites = { "tech_oeo_hydroponics_upgrade_4" }
	weight = @repeatableTechWeight

	weight_modifier = {
		factor = @repatableTechFactor
	}

	ai_weight = {
		factor = @ai_mining_factor
	}

	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}

	modifier = {
		megastructures_oeo_hydroponics_food_produces_mult = 0.05
	}
}
tech_oeo_repeatable_improved_industrial_output = {
	area = engineering
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { industry }
	levels = -1
	prerequisites = { "tech_oeo_industrial_upgrade_4" }
	weight = @repeatableTechWeight

	weight_modifier = {
		factor = @repatableTechFactor
	}

	ai_weight = {
		factor = @ai_mining_factor
	}

	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}

	modifier = {
		megastructures_oeo_industrial_produces_mult = 0.05
	}
}