
on_game_start_country = {
	events = {
		oeo_megastructure_civic.1
		zzz_oeo_terraform_game_start.2
		zzz_oeo_terraform_game_start.3
	}
}
# scope: country, from: leader
on_leader_spawned = {
	events = {
		oeo_computation_events.2
		oeo_extraction_scan.5
	}
}

# THIS = country
on_tradition_picked = {
	events = {}
}

# this/root = planet that have been fired upon
# from = fleet that fired
on_destroy_planet_with_PLANET_KILLER_CRACKER = {
	events = {
		oeo_planet_cracked.1
	}
}

# this/root = planet that have been fired upon
# from = fleet that fired
on_destroy_planet_with_PLANET_KILLER_SHIELDER = {
	events = {
		oeo_planet_shielded.1
	}
}

# this/root = planet that have been fired upon
# from = fleet that fired
on_destroy_planet_with_PLANET_KILLER_NEUTRON = {
	events = {
		oeo_planet_neutron.1
	}
}

# this/root = planet that have been fired upon
# from = fleet that fired
on_destroy_planet_with_PLANET_KILLER_GODRAY = {
	events = {
		oeo_planet_godray.1
	}
}

# this/root = planet that have been fired upon
# from = fleet that fired
on_destroy_planet_with_PLANET_KILLER_DEVOLUTION = {
	events = {
		oeo_planet_devolver.1
	}
}

on_destroy_planet_with_PLANET_KILLER_NANOBOTS = {
	events = {
		oeo_planet_nanobot.1
	}
}

# Scope = Ship
# From = System
# FromFrom = Country
on_entering_system_first_time = {
	events = {
		oeo_arc_sites.10
	}
}

# Scope: Ship Event
# Root = Ship
# From = Planet
on_ship_built = {
    events = {}
}

# THIS = System: system whos controller has changed
# FROM = Country: New controller of the system
# FROMFROM = Country: Old controller of the system
on_system_controller_changed = {
	events = {}
}

#NO SCOPE
on_monthly_pulse_country = {
	events = {}
}

# This = owner of ship 1 (destroyed)
# From = owner of ship 2 (combatant)
# FromFrom = ship 1
# FromFromFrom = ship 2
on_ship_destroyed_victim = {	
	events = {} 
}

# This = owner of fleet
# From = disbanded fleet
on_fleet_disbanded = {								
	events = {}
}

# This = owner of ship
# From = disbanded ship
on_ship_disbanded = {								
	events = {}
}

# This = starbase being destroyed (not ship!)
# From = fleet that destroyed the starbase
on_starbase_destroyed = {
	events = {}
}

# From = system
# FromFrom = country (new owner)
# This = country (previous owner)
on_system_lost = {
	events = {}
}

# this = new owner
# from = megastructure
# fromfrom = old owner (if existing)
on_megastructure_change_owner = {
	events = {}
}

# this = solar system containing megastructure
# from = megastructure
# fromfrom = old owner (if existing)
on_megastructure_ownerless = {
	events = {}
}

# Root = Country
# From = Megastructure
# FromFrom = System
on_megastructure_upgraded = {
	events = {
		oeo_good_bye_sun.1
	}
}

# Root = Country
# From = Megastructure
# FromFrom = System
# FromFromFrom = Fleet
on_megastructure_built = {
	events = {
		oeo_habitat_orbital.1
	}
}
on_terraforming_complete = {
	events = {}
}