# Mega Shipyard
mega_shipyard_0 = {
	entity = "construction_platform_entity"
	construction_entity = "construction_platform_entity"
	portrait = "GFX_megastructure_construction_background"
	place_entity_on_planet_plane = no
	entity_offset = { x = -27 y = -27 }
	build_time = 1800
	resources = {
		category = megastructures_oeo_megastructures
		cost = { 
			####Unity replaced with influence for 1st stage####
			influence = 500
		}
		cost = {
			trigger = { country_uses_bio_ships = no }
			alloys = 3000
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			alloys = 3000
			mult = 0.5
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			food = 3000
			mult = @halved_alloy_to_food_cost_ratio
		}
		upkeep = { trade = @oeo_shipyard1_trade_upkeep }
	}
	dismantle_cost = {
		category = megastructures
		cost = { energy = 3000 }
	}
	dismantle_time = 360
	dismantle_potential = {	always = yes }
	dismantle_possible = {
		custom_tooltip = {
			fail_text = "oeo_dismantle_cooldown" 
			NOT = { has_megastructure_flag = oeo_dismantle_cooldown }
		}
	}
	on_dismantle_start = {
		fromfrom.planet = {
			set_planet_flag = oeo_not_cancelled
			planet_event = { id = oeo_individual_dismantle.1 days = 361 }
		}
	}
	on_dismantle_cancel = {
		fromfrom = { set_timed_megastructure_flag = { flag = oeo_dismantle_cooldown days = 360 } }
		fromfrom.planet = { remove_planet_flag = oeo_not_cancelled }
	}
	on_dismantle_complete = {	
		from = {
			add_resource = {
				alloys = 3000
				mult = modifier:megastructure_dismantle_refund_mult
			}
		}
	}	
	custom_tooltip_requirements = "oeo_MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_MEGASTRUCTURE_LIMIT"
	prerequisites = { "tech_mega_shipyard" }
	possible = {
		hidden_trigger = {
			exists = starbase
		}
		custom_tooltip = {
			fail_text = "requires_inside_border"
			is_inside_border = from
		}
		custom_tooltip = {
			fail_text = "requires_surveyed_system"
			NOT = {
				any_system_planet = {
					is_surveyed = {
						who = prev.from
						status = no
					}
				}
			}
		}
		custom_tooltip = {
			fail_text = "requires_no_black_hole_neutron_star_pulsar"
			NOT = {
				is_star_class = sc_black_hole
				is_star_class = sc_neutron_star
				is_star_class = sc_pulsar
			}
		}
	}
	placement_rules = {
		planet_possible = {
			custom_tooltip = {
				fail_text = "must_build_around_star"
				is_star = yes
			}
			custom_tooltip = {
				fail_text = "requires_no_anomaly"
				NOT = { has_anomaly = yes }
			}
			custom_tooltip = {
				fail_text = "requires_no_existing_megastructure"
				#can_build_megastructure_on_planet = yes
				NOR = {
					has_planet_flag = has_megastructure
					has_planet_flag = megastructure
				}
			}
		}
	}
	# root = system
	# from = country
	ai_weight = {
		factor = 15
		modifier = {
			factor = 0.1
			starbase = { NOT = { has_starbase_size >= starbase_starfortress } }
		}
		modifier = {
			factor = 0.1
			any_neighbor_system = {
				exists = owner
				NOT = {
					owner = { is_same_value = from }
				}
			}
		}
		modifier = {
			factor = 0
		 	from = {
		 		has_country_flag = oeo_mega_cooldown
		 	}
		}
		modifier = {
			factor = 0
			from = {
				count_owned_megastructure = {
					limit = { 
						is_oeo_shipyard_category = yes
					}
					count < 0
				}
			}
		}
	}
	on_build_start = {
		from = {
			set_timed_country_flag = { flag = oeo_mega_cooldown days = @oeo_mega_cooldown_time }
		}
	}
	on_build_complete = {
		from = {
			if = {
				limit = {
					has_relic = r_contingency_core
					has_country_flag = built_mega_shipyard_site
				}
				set_country_flag = built_mega_shipyard_site_contingency
			}
			set_country_flag = built_mega_shipyard_site
		}
		fromfrom.planet = {
			set_planet_flag = has_megastructure
			if = {
				limit = { has_orbital_station = yes }
				orbital_station = {
					dismantle = yes
				}
			}
			set_planet_flag = oeo_shipyard
		}
	}
}
# mega_shipyard 1
mega_shipyard_1 = {
	entity = "mega_shipyard_01_stage_1_entity"
	construction_entity = "mega_shipyard_01_stage_1_entity"
	portrait = GFX_megastructure_construction_background
	place_entity_on_planet_plane = no
	entity_offset = { x = -27 y = -27 }
	build_time = 1800
	resources = {
		category = megastructures_oeo_megastructures
		cost = { unity = 2500 }
		cost = {
			trigger = { country_uses_bio_ships = no }
			alloys = 10000
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			alloys = 10000
			mult = 0.5
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			food = 10000
			mult = @halved_alloy_to_food_cost_ratio
		}
		upkeep = { trade = @oeo_shipyard2_trade_upkeep }
	}
	dismantle_cost = {
		category = megastructures
		cost = { energy = 10000 }
	}
	dismantle_time = 360
	dismantle_potential = {	always = yes }
	dismantle_possible = {
		custom_tooltip = {
			fail_text = "oeo_dismantle_cooldown" 
			NOT = { has_megastructure_flag = oeo_dismantle_cooldown }
		}
	}
	on_dismantle_start = {
		fromfrom.planet = {
			set_planet_flag = oeo_not_cancelled
			planet_event = { id = oeo_individual_dismantle.1 days = 361 }
		}
	}
	on_dismantle_cancel = {
		fromfrom = { set_timed_megastructure_flag = { flag = oeo_dismantle_cooldown days = 360 } }
		fromfrom.planet = { remove_planet_flag = oeo_not_cancelled }
	}
	on_dismantle_complete = {	
		from = {
			add_resource = {
				alloys = 10000
				mult = modifier:megastructure_dismantle_refund_mult
			}
		}
	}	
	upgrade_from = { mega_shipyard_0 }
	prerequisites = { "tech_mega_shipyard" }
	ship_modifier = { ship_starting_experience_add = 100 }
	station_modifier = { starbase_shipyard_capacity_add = 5 }
	country_modifier = { starbase_shipyard_build_speed_mult = 0.33 }
	on_build_complete = {
		from = { country_event = { id = feda.1 } }
	}
}
# mega_shipyard 2
mega_shipyard_2 = {
	entity = "mega_shipyard_01_stage_2_entity"
	construction_entity = "mega_shipyard_01_stage_2_entity"
	portrait = GFX_megastructure_construction_background
	place_entity_on_planet_plane = no
	entity_offset = { x = -27 y = -27 }
	build_time = 1800
	resources = {
		category = megastructures_oeo_megastructures
		cost = { unity = 2500 }
		cost = {
			trigger = { country_uses_bio_ships = no }
			alloys = 10000
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			alloys = 10000
			mult = 0.5
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			food = 10000
			mult = @halved_alloy_to_food_cost_ratio
		}
		upkeep = { trade = @oeo_shipyard3_trade_upkeep }
	}
	dismantle_cost = {
		category = megastructures
		cost = { energy = 10000 }
	}
	dismantle_time = 360
	dismantle_potential = {	always = yes }
	dismantle_possible = {
		custom_tooltip = {
			fail_text = "oeo_dismantle_cooldown" 
			NOT = { has_megastructure_flag = oeo_dismantle_cooldown }
		}
	}
	on_dismantle_start = {
		fromfrom.planet = {
			set_planet_flag = oeo_not_cancelled
			planet_event = { id = oeo_individual_dismantle.1 days = 361 }
		}
	}
	on_dismantle_cancel = {
		fromfrom = { set_timed_megastructure_flag = { flag = oeo_dismantle_cooldown days = 360 } }
		fromfrom.planet = { remove_planet_flag = oeo_not_cancelled }
	}
	on_dismantle_complete = {	
		from = {
			add_resource = {
				alloys = 10000
				mult = modifier:megastructure_dismantle_refund_mult
			}
		}
	}	
	upgrade_from = { mega_shipyard_1 }
	prerequisites = { "tech_mega_shipyard" }
	ship_modifier = { ship_starting_experience_add = 100 }
	station_modifier = { starbase_shipyard_capacity_add = 10 }
	country_modifier = { starbase_shipyard_build_speed_mult = 0.67 }
	on_build_complete = {
		from = { country_event = { id = feda.2 } }
	}
}
# mega_shipyard 3
mega_shipyard_3 = {
	entity = "mega_shipyard_01_stage_3_entity"
	construction_entity = "mega_shipyard_01_stage_3_entity"
	portrait = "GFX_megastructure_mega_shipyard_background"
	place_entity_on_planet_plane = no
	entity_offset = { x = -27 y = -27 }
	outliner_trigger = {
		exists = owner
		owner = {
			NOT = { has_country_flag = oeo_shipyard_outliner}
		}
	}
	build_time = 1800
	resources = {
		category = megastructures_oeo_megastructures
		cost = {
			unity = 2500
		}
		cost = {
			trigger = {
				country_uses_bio_ships = no
			}
			alloys = 10000
		}
		cost = {
			trigger = {
				country_uses_bio_ships = yes
			}
			alloys = 10000
			mult = 0.5
		}
		cost = {
			trigger = {
				country_uses_bio_ships = yes
			}
			food = 10000
			mult = @halved_alloy_to_food_cost_ratio
		}

		upkeep = {
			trade = @oeo_shipyard4_trade_upkeep
		}
	}
	dismantle_cost = {
		category = megastructures
		cost = { energy = 10000 }
	}
	dismantle_time = 360
	dismantle_potential = {	always = yes }
	dismantle_possible = {
		custom_tooltip = {
			fail_text = "oeo_dismantle_cooldown" 
			NOT = { has_megastructure_flag = oeo_dismantle_cooldown }
		}
	}
	on_dismantle_start = {
		fromfrom.planet = {
			set_planet_flag = oeo_not_cancelled
			planet_event = { id = oeo_individual_dismantle.1 days = 361 }
		}
	}
	on_dismantle_cancel = {
		fromfrom = { set_timed_megastructure_flag = { flag = oeo_dismantle_cooldown days = 360 } }
		fromfrom.planet = { remove_planet_flag = oeo_not_cancelled }
	}
	on_dismantle_complete = {	
		from = {
			add_resource = {
				alloys = 10000
				mult = modifier:megastructure_dismantle_refund_mult
			}
		}
	}	
	upgrade_from = { mega_shipyard_2 }
	prerequisites = { "tech_mega_shipyard" }
	show_prereqs = yes
	ship_modifier = { ship_starting_experience_add = 100 }
	station_modifier = { starbase_shipyard_capacity_add = 20 }
	country_modifier = { starbase_shipyard_build_speed_mult = 1 }
	on_build_complete = {
		set_star_flag = mega_shipyard_built
		from = {
			set_country_flag = has_built_or_repaired_megastructure
			country_event = { id = feda.3 }
			country_event = { id = focus.665 }
		}
	}
}
# Restored mega shipyard
mega_shipyard_restored = {
	entity = "mega_shipyard_01_stage_3_entity"
	construction_entity = "mega_shipyard_01_stage_3_entity"
	portrait = "GFX_megastructure_mega_shipyard_background"
	place_entity_on_planet_plane = no
	entity_offset = { x = -27 y = -27 }
	outliner_trigger = {
		exists = owner
		owner = {
			NOT = { has_country_flag = oeo_shipyard_outliner}
		}
	}
	build_time = 3600
	resources = {
		category = megastructures_oeo_megastructures
		cost = { unity = 3200 }
		cost = {
			trigger = { country_uses_bio_ships = no }
			alloys = 10000
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			alloys = 10000
			mult = 0.5
		}
		cost = {
			trigger = { country_uses_bio_ships = yes }
			food = 10000
			mult = @halved_alloy_to_food_cost_ratio
		}
		upkeep = { trade = @oeo_shipyard4_trade_upkeep }
	}
	dismantle_cost = {
		category = megastructures
		cost = { energy = 10000 }
	}
	dismantle_time = 360
	dismantle_potential = {	always = yes }
	dismantle_possible = {
		custom_tooltip = {
			fail_text = "oeo_dismantle_cooldown" 
			NOT = { has_megastructure_flag = oeo_dismantle_cooldown }
		}
	}
	on_dismantle_start = {
		fromfrom.planet = {
			set_planet_flag = oeo_not_cancelled
			planet_event = { id = oeo_individual_dismantle.1 days = 361 }
		}
	}
	on_dismantle_cancel = {
		fromfrom = { set_timed_megastructure_flag = { flag = oeo_dismantle_cooldown days = 360 } }
		fromfrom.planet = { remove_planet_flag = oeo_not_cancelled }
	}
	on_dismantle_complete = {	
		from = {
			add_resource = {
				alloys = 10000
				mult = modifier:megastructure_dismantle_refund_mult
			}
		}
	}	
	upgrade_from = { mega_shipyard_ruined }
	possible = {
		from = { has_technology = tech_mega_engineering }
	}
	ship_modifier = { ship_starting_experience_add = 100 }
	station_modifier = { starbase_shipyard_capacity_add = 20 }
	country_modifier = { starbase_shipyard_build_speed_mult = 1 }
	on_build_start = {
		fromfrom = {
			set_graphical_culture = root.from
		}
	}
	on_build_complete = {
		set_star_flag = mega_shipyard_built
		every_system_ambient_object = {
			limit = {
				is_ambient_object_type = large_debris_object
			}
			destroy_ambient_object = this
		}
		from = {
			set_country_flag = has_built_or_repaired_megastructure
			country_event = { id = feda.6 }
			country_event = { id = focus.665 }
		}
	}
}
