### Enforcer
#stz_viridian_enforcer = {
#	category = specialist
#	condition_string = BATTLE_THRALL_JOB_TRIGGER
#	building_icon = building_precinct_house
#	clothes_texture_index = 5
#
#	possible_pre_triggers = {
#		has_owner = yes
#		is_being_purged = no
#		is_being_assimilated = no
#		is_sapient = yes
#	}
#
#	possible = {
#		battle_thrall_job_check_trigger = yes
#	}
#
#	resources = {
#		category = planet_enforcers
#		produces = {
#			trigger = {
#				exists = owner
#				owner = { has_active_tradition = tr_domination_judgment_corps }
#			}
#			unity = 1
#		}
#		upkeep = {
#			trigger = {
#				exists = planet
#				planet = { has_modifier = anticrime_campaign }
#			}
#			energy = 2
#		}
#	}
#
#	pop_modifier = {
#		pop_defense_armies_add = 2
#	}
#
#	triggered_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = {
#				exists = ruler
#				ruler = {
#					has_trait = leader_trait_legendary_harsh_ruler
#				}
#			}
#		}
#		pop_happiness = -0.025
#	}
#
#	planet_modifier = {
#		planet_crime_add = -100
#		planet_stability_add = 5
#	}
#
#	triggered_planet_modifier = {
#		potential = {
#			exists = planet
#			planet = { has_modifier = anticrime_campaign }
#		}
#		modifier = {
#			planet_crime_add = -10
#		}
#	}
#
#	triggered_planet_modifier = {
#		potential = {
#			has_trait = trait_cyborg_integrated_weaponry
#		}
#		modifier = {
#			planet_crime_add = -5
#		}
#	}
#
#	triggered_planet_modifier = {
#		potential = {
#			has_trait = trait_robot_integrated_weaponry
#		}
#		modifier = {
#			planet_crime_no_happiness_add = -5
#		}
#	}
#
#	# Cyber Dictatorial Individualist
#	triggered_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = {
#				is_cyber_dictatorial = yes
#				has_country_flag = cyber_individualist
#			}
#		}
#		planet_cyborg_jobs_produces_mult = 0.025
#	}
#
#	# Cyber Oligarchic Physical / Virtual
#	triggered_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = {
#				has_authority = auth_oligarchic
#				OR = {
#					has_country_flag = synth_physical
#					has_country_flag = synth_virtual
#				}
#
#			}
#		}
#		planet_jobs_ruler_produces_mult = 0.05
#	}
#
#	weight = {
#		weight = @specialist_job_weight
#
#		modifier = {
#			mult = value:job_weights_modifier|JOB|enforcer|RESOURCE|unity|FACTOR|0.25|
#			owner = { has_active_tradition = tr_domination_judgment_corps }
#		}
#
#		modifier = {
#			factor = 10
#			has_job = stz_viridian_enforcer
#		}
#		modifier = {
#			factor = 10
#			planet = { planet_crime > 15}
#			NOT = { has_job = stz_viridian_enforcer }
#		}
#		modifier = {
#			factor = 0.01
#			planet = { planet_crime <= 15}
#			NOT = { has_job = stz_viridian_enforcer }
#		}
#
#		modifier = {
#			factor = 0.2
#			has_citizenship_rights = no
#			NOT = { has_trait = trait_mechanical }
#		}
#		modifier = {
#			factor = 2
#			has_trait = trait_resilient
#		}
#		modifier = {
#			factor = 2
#			has_trait = trait_very_strong
#		}
#		modifier = {
#			factor = 1.5
#			has_trait = trait_strong
#		}
#		modifier = {
#			factor = 10
#			is_enslaved = yes
#			has_slavery_type = { type = slavery_military }
#		}
#		modifier = {
#			factor = 0.50
#			has_trait = trait_weak
#		}
#		modifier = {
#			factor = 0.1
#			can_take_servant_job = yes
#		}
#		modifier = {
#			factor = 1.1
#			has_trait = trait_cybernetic
#		}
#		modifier = {
#			factor = 2
#			has_trait = trait_presapient_earthbound
#		}
#		modifier = {
#			factor = 1.1
#			has_trait = trait_limited_regeneration
#		}
#		modifier = {
#			factor = 0.8
#			is_enslaved = yes
#			has_slavery_type = { type = slavery_indentured }
#		}
#		modifier = {
#			factor = 2
#			has_trait = trait_lithoid
#		}
#	}
#}
#
#### Patrol Drone
#stz_viridian_patrol_drone = {
#	category = complex_drone
#	condition_string = DRONE_JOB_TRIGGER
#	building_icon = building_stronghold
#
#	possible_pre_triggers = {
#		has_owner = yes
#		is_enslaved = no
#		is_being_purged = no
#		is_being_assimilated = no
#		is_sapient = yes
#	}
#
#	possible_precalc = can_fill_drone_job
#
#	possible = { can_think = yes }
#
#	resources = {
#		category = planet_jobs
#		produces = {
#			unity = 10
#		}
#		upkeep = {
#			stz_sr_viridisium = 1
#		}
#	}
#
#	planet_modifier = {
#		planet_crime_no_happiness_add = -100
#	}
#
#	triggered_planet_modifier = {
#		potential = {
#			has_trait = trait_cyborg_integrated_weaponry
#		}
#		modifier = {
#			planet_crime_add = -5
#		}
#	}
#
#	triggered_planet_modifier = {
#		potential = {
#			has_trait = trait_robot_integrated_weaponry
#		}
#		modifier = {
#			planet_crime_no_happiness_add = -5
#		}
#	}
#
#	pop_modifier = {
#		pop_defense_armies_add = 2
#	}
#
#	weight = {
#		weight = @complex_drone_job_weight
#		mult = value:job_weights_modifier|JOB|patrol_drone|RESOURCE|unity|FACTOR|0.25|
#		modifier = {
#			factor = 50
#			planet = { planet_crime > 22 }
#		}
#		modifier = {
#			weight = 20
#			exists = owner
#			owner = { is_at_war = yes }
#		}
#		modifier = {
#			factor = 3
#			has_trait = trait_resilient
#		}
#		modifier = {
#			factor = 3
#			planet = { planet_crime > 0 }
#			has_trait = trait_very_strong
#		}
#		modifier = {
#			factor = 2
#			planet = { planet_crime > 0 }
#			has_trait = trait_strong
#		}
#		modifier = {
#			factor = 0.5
#			has_trait = trait_weak
#		}
#		modifier = {
#			factor = 2
#			has_trait = trait_lithoid
#		}
#		modifier = {
#			factor = 1.2
#			has_trait = trait_cybernetic
#		}
#	}
#}