triggered_planet_modifier = {
    potential = {
        exists = owner
        owner = {
            is_regular_empire = yes
        }
        NOT = { has_modifier = penal_colony }
    }
    job_stz_viridian_artisan_add = $AMOUNT$
}

triggered_planet_modifier = {
    potential = {
        exists = owner
        owner = {
            is_gestalt = yes
            is_wilderness_empire = no
        }
    }
    job_stz_viridian_artisan_drone_add = $AMOUNT$
}