# #Ben_D: This file (or mechanism) does not work as you intended, it seems.  Throws errors with all the $NORMAL_JOBS$, $HIVE_JOB$ & $MACHINE_JOB$ variable modifiers being used in the wrong place.  Depricated for now, unless you can make it work somehow.
# ### Normal Empires
# ### Planets
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = no
#         }
#         planet_is_habitat_equivalent = no
#         planet_is_ecu_equivalent = no
#         planet_is_ring_world_equivalent = no
#     }
#     $NORMAL_JOB$ = $AMOUNT$
# }
# 
# ### Habitats
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = no
#         }
#         planet_is_habitat_equivalent = yes
#     }
#     $NORMAL_JOB$ = $AMOUNT$
#     mult = owner.value:hab_void_dweller_jobs
# }
# 
# ### Ecumenopolis
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_regular_empire = yes
#         }
#         planet_is_ecu_equivalent = yes
#     }
#     $NORMAL_JOB$ = $AMOUNT$
#     mult = 3
# }
# 
# ### Ringworld
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_regular_empire = yes
#         }
#         planet_is_ring_world_equivalent = yes
#     }
#     $NORMAL_JOB$ = $AMOUNT$
#     mult = 5
# }
# 
# ### Arkship
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = no
#         }
#         is_arkship_ship = yes
#     }
#     $NORMAL_JOB$ = $AMOUNT$
# }
# 
# ### Gestalt Empires
# ### Planets
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = yes
#         }
#         planet_is_habitat_equivalent = no
#         planet_is_ecu_equivalent = no
#         planet_is_ring_world_equivalent = no
#     }
#     $GESTALT_JOB$ = $AMOUNT$
# }
# 
# ### Habitats
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = yes
#         }
#         planet_is_habitat_equivalent = yes
#     }
#     $GESTALT_JOB$ = $AMOUNT$
#     mult = owner.value:hab_void_dweller_jobs
# }
# 
# ### Ecumenopolis
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = yes
#         }
#         planet_is_ecu_equivalent = yes
#     }
#     $GESTALT_JOB$ = $AMOUNT$
#     mult = 3
# }
# 
# ### Ringworld
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_gestalt = yes
#         }
#         planet_is_ring_world_equivalent = yes
#     }
#     $GESTALT_JOB$ = $AMOUNT$
#     mult = 5
# }
# 
# ### Hive-ONLY Empires
# ### Planets
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_hive_empire = yes
#         }
#         planet_is_habitat_equivalent = no
#         planet_is_ecu_equivalent = no
#         planet_is_ring_world_equivalent = no
#     }
#     $HIVE_JOB$ = $AMOUNT$
# }
# 
# ### Habitats
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_hive_empire = yes
#         }
#         planet_is_habitat_equivalent = yes
#     }
#     $HIVE_JOB$ = $AMOUNT$
#     mult = owner.value:hab_void_dweller_jobs
# }
# 
# ### Ecumenopolis
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_hive_empire = yes
#         }
#         planet_is_ecu_equivalent = yes
#     }
#     $HIVE_JOB$ = $AMOUNT$
#     mult = 3
# }
# 
# ### Ringworld
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_hive_empire = yes
#         }
#         planet_is_ring_world_equivalent = yes
#     }
#     $HIVE_JOB$ = $AMOUNT$
#     mult = 5
# }
# 
# ### Machine-ONLY Empires
# ### Planets
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_machine_empire = yes
#         }
#         planet_is_habitat_equivalent = no
#         planet_is_ecu_equivalent = no
#         planet_is_ring_world_equivalent = no
#     }
#     $MACHINE_JOB$ = $AMOUNT$
# }
# 
# ### Habitats
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_machine_empire = yes
#         }
#         planet_is_habitat_equivalent = yes
#     }
#     $MACHINE_JOB$ = $AMOUNT$
#     mult = owner.value:hab_void_dweller_jobs
# }
# 
# ### Ecus
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_machine_empire = yes
#         }
#         planet_is_ecu_equivalent = yes
#     }
#     $MACHINE_JOB$ = $AMOUNT$
#     mult = 3
# }
# 
# ### Ringworld
# triggered_district_planet_modifier = {
#     potential = {
#         exists = owner
#         owner = {
#             is_machine_empire = yes
#         }
#         planet_is_ring_world_equivalent = yes
#     }
#     $MACHINE_JOB$ = $AMOUNT$
#     mult = 5
# }