leader_trait_scientist_esap_egalitarian_2_bioinformatician = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# 	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_bioinformatician.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_bioinformatician.dds"
	councilor_modifier = {
		category_biology_research_speed_mult = 0.05
		category_computing_research_speed_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_navy_background = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# 	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_navy_background.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_navy_background.dds"
	councilor_modifier = {
		category_voidcraft_research_speed_mult = 0.05
		category_military_theory_research_speed_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_racer = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# #	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_racer.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_racer.dds"
	modifier = {
		ship_speed_mult = 0.20
	}
	councilor_modifier = {
		category_voidcraft_research_speed_mult = 0.10
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_mathematician = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# #	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_mathematician.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_mathematician.dds"
	councilor_modifier = {
		category_field_manipulation_research_speed_mult = 0.05
		category_particles_research_speed_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_explorer = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# #	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_explorer.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_explorer.dds"
	modifier = {
		science_ship_survey_speed  = 0.33
	}
	councilor_modifier = {
		category_new_worlds_research_speed_mult = 0.10
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_systematic = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# #	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_systematic.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_systematic.dds"
	modifier = {
		ship_anomaly_fail_risk = -0.10
		ship_anomaly_generation_chance_mult = 0.50
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_traveler = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# #	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_traveler.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_traveler.dds"
	councilor_modifier = {
		category_statecraft_research_speed_mult = 0.05
		category_new_worlds_research_speed_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}

leader_trait_scientist_esap_egalitarian_2_chemist = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = scientist
	# #	ICON = "GFX_leader_trait_scroll"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_chemist.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_chemist.dds"
	councilor_modifier = {
		category_materials_research_speed_mult = 0.05
		category_propulsion_research_speed_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { scientist }
	initial = no
	randomized = yes
	selectable_weight = @class_trait_weight
	ai_weight = 75
}