###################ss_trait_weight
# Governor Traits #
###################

leader_trait_governor_esap_egalitarian_2_entrepreneur = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = governor
	# #	ICON = "GFX_leader_trait_frontier_spirit"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_entrepreneur.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_entrepreneur.dds"
	system_modifier = { 
		country_trade_produces_mult = 0.10
	}
	sector_modifier = {
		country_trade_produces_mult = 0.050
	}
	councilor_modifier = {
		country_trade_produces_mult = 0.025
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { official }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @subclass_trait_weight
		inline_script = paragon/governor_weight_mult
	}
}

leader_trait_governor_esap_egalitarian_2_strict = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = governor
	# #	ICON = "GFX_leader_trait_frontier_spirit"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_strict.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_strict.dds"
	planet_modifier = { 
		planet_jobs_minerals_produces_mult = 0.05
		planet_crime_mult = -0.05
	}
	sector_modifier = { 
		planet_jobs_minerals_produces_mult = 0.05
		planet_crime_mult = -0.05
	}
	councilor_modifier = {
		planet_jobs_minerals_produces_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander official scientist }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @subclass_trait_weight
		inline_script = paragon/governor_weight_mult
	}
}

leader_trait_governor_esap_egalitarian_2_ascetic = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = governor
	# #	ICON = "GFX_leader_trait_frontier_spirit"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_ascetic.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_ascetic.dds"
	planet_modifier = {
		planet_pops_consumer_goods_upkeep_mult = -0.025
		planet_pops_food_upkeep_mult = -0.05
	}
	sector_modifier = { 
		planet_pops_consumer_goods_upkeep_mult = -0.025
		planet_pops_food_upkeep_mult = -0.05
	}
	councilor_modifier = {
		planet_jobs_consumer_goods_upkeep_mult = -0.025
		planet_jobs_food_upkeep_mult = -0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { official scientist }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @subclass_trait_weight
		inline_script = paragon/governor_weight_mult
	}
}

leader_trait_governor_esap_egalitarian_2_ecologist = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = governor
	# #	ICON = "GFX_leader_trait_frontier_spirit"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_ecologist.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_ecologist.dds"
	planet_modifier = {
		planet_jobs_food_produces_mult = 0.05
		pop_environment_tolerance = 0.03
	}
	sector_modifier = { 
		planet_jobs_food_produces_mult = 0.05
		pop_environment_tolerance = 0.03
	}
	councilor_modifier = {
		planet_jobs_food_produces_mult = 0.05
		pop_environment_tolerance = 0.03
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { official scientist }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @subclass_trait_weight
		inline_script = paragon/governor_weight_mult
	}
}

leader_trait_governor_esap_egalitarian_2_ambitious = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = governor
	# #	ICON = "GFX_leader_trait_frontier_spirit"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_ambitious.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_ambitious.dds"
	planet_modifier = {
		planet_districts_cost_mult = -0.10
	}
	sector_modifier = {
		planet_districts_cost_mult = -0.10
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander official scientist }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @subclass_trait_weight
		inline_script = paragon/governor_weight_mult
	}
}

leader_trait_governor_esap_egalitarian_2_orator = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = governor
	# #	ICON = "GFX_leader_trait_frontier_spirit"
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_orator.dds"
	# 	RARITY = common
	# 	COUNCIL = no
	# 	TIER = none
	# }
		icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_orator.dds"
	planet_modifier = {
		planet_jobs_unity_produces_mult = 0.05
	}
	system_modifier = {
		planet_jobs_unity_produces_mult = 0.05
	}
	councilor_modifier = {
		country_unity_produces_mult = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander official scientist }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @subclass_trait_weight
		inline_script = paragon/governor_weight_mult
	}
}