#####################
# Admiral Traits    #
#####################

# Combination Perk War, The Art of War.
leader_trait_admiral_esap_ct1_war_deceptive = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_deceptive.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_deceptive.dds"
	fleet_modifier = {
		ship_evasion_mult = 0.06
		ship_emergency_ftl_mult = -0.12
	}
	councilor_modifier = {
		ship_evasion_mult = 0.03
		ship_emergency_ftl_mult = -0.07
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_ct1_war_decisive = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_decisive.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_decisive.dds"
	fleet_modifier = {
		ship_speed_mult = 0.04
		ship_fire_rate_mult = 0.04
	}
	councilor_modifier = {
		ship_speed_mult = 0.02
		ship_fire_rate_mult = 0.02
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_ct1_war_moderate = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_moderate.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_moderate.dds"
	fleet_modifier = {
		ship_hull_mult = 0.07
	}
	councilor_modifier = {
		ship_hull_mult = 0.04
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_ct1_war_observant = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_observant.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_observant.dds"
	fleet_modifier = {
		ship_sensor_range_add = 2
		ship_hyperlane_range_add = 2
	}
	councilor_modifier = {
		ship_sensor_range_add = 1
		ship_hyperlane_range_add = 1
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_ct1_war_opportunist = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_opportunist.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_opportunist.dds"
	fleet_modifier = {
		ship_hull_mult = 0.04
		ship_armor_penetration_mult = 0.03
	}
	councilor_modifier = {
		ship_hull_mult = 0.02
		ship_armor_penetration_mult = 0.02
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_ct1_war_prudent = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_deceptive.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_prudent.dds"
	fleet_modifier = {
		ships_upkeep_mult = -0.11
		ship_emergency_ftl_mult = -0.12
	}
	councilor_modifier = {
		ships_upkeep_mult = -0.04
		ship_emergency_ftl_mult = -0.08
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_ct1_war_wise = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_wise.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_ct1_war_wise.dds"
	fleet_modifier = {
		ship_weapon_range_mult = 0.03
		ship_emergency_ftl_mult = -0.10
	}
	councilor_modifier = {
		ship_weapon_range_mult = 0.02
		ship_emergency_ftl_mult = -0.07
	}
	leader_potential_add = {
		from = { has_ascension_perk = ap_esap_ct1_war }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}

# Egalitarian 2, Self Realisation.
leader_trait_admiral_esap_egalitarian_2_intelligent = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_intelligent.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_intelligent.dds"
	fleet_modifier = {
		ships_upkeep_mult = -0.09
		ship_evasion_mult = 0.03
	}
	councilor_modifier = {
		ships_upkeep_mult = -0.06
		ship_evasion_mult = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_bad_tempered = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_bad_tempered.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_bad_tempered.dds"
	fleet_modifier = {
		ship_speed_mult = 0.05
		ship_weapon_damage = 0.05
	}
	councilor_modifier = {
		ship_speed_mult = 0.02
		ship_weapon_damage = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}
leader_trait_admiral_esap_egalitarian_2_tactical = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_tactical.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_tactical.dds"

	fleet_modifier = {
		ship_speed_mult = 0.05
		ship_weapon_range_mult = 0.03
	}
	councilor_modifier = {
		ship_speed_mult = 0.03
		ship_weapon_range_mult = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_spaceborn = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_spaceborn.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_spaceborn.dds"
	fleet_modifier = {
		ship_speed_mult = 0.04
		ship_emergency_ftl_mult = -0.11
	}
	councilor_modifier = {
		ship_speed_mult = 0.04
		ship_emergency_ftl_mult = -0.11
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_battleborn = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_battleborn.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_battleborn.dds"
	fleet_modifier = {
		ship_hull_mult = 0.06
		ship_weapon_damage = 0.07
	}
	councilor_modifier = {
		ship_hull_mult = 0.03
		ship_weapon_damage = 0.04
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_shipwrighter = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_shipwrighter.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_shipwrighter.dds"
	fleet_modifier = {
		ship_armor_mult = 0.09
		ship_hull_mult = 0.06
		ship_armor_hardening_add = 0.05
	}
	councilor_modifier = {
		ship_armor_mult = 0.05
		ship_hull_mult = 0.03
		ship_armor_hardening_add = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_energy_weapons = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_energy_weapons.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_energy_weapons.dds"
	fleet_modifier = {
		weapon_type_energy_weapon_damage_mult = 0.07
		weapon_type_energy_weapon_fire_rate_mult = 0.03
	}
	councilor_modifier = {
		weapon_type_energy_weapon_damage_mult = 0.04
		weapon_type_energy_weapon_fire_rate_mult = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_explosive_weapons = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_explosive_weapons.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_explosive_weapons.dds"
	fleet_modifier = {
		weapon_type_explosive_weapon_damage_mult = 0.08
		weapon_type_explosive_weapon_fire_rate_mult = 0.04
	}
	councilor_modifier = {
		weapon_type_explosive_weapon_damage_mult = 0.04
		weapon_type_explosive_weapon_fire_rate_mult = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_kinetic_weapons = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_kinetic_weapons.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_kinetic_weapons.dds"
	fleet_modifier = {
		weapon_type_kinetic_weapon_damage_mult = 0.08
		weapon_type_kinetic_weapon_fire_rate_mult = 0.04
	}
	councilor_modifier = {
		weapon_type_kinetic_weapon_damage_mult = 0.04
		weapon_type_kinetic_weapon_fire_rate_mult = 0.02
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}	
leader_trait_admiral_esap_egalitarian_2_physicist = {
	cost = 0
	# inline_script = {
	# 	script = trait/icon
	# 	CLASS = admiral
	# #	ICON = GFX_leader_trait_corvette_focus
	# 	ICON = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_physicist.dds"
	# 	RARITY = common
	# 	COUNCIL = yes
	# 	TIER = none
	# }
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_esap_egalitarian_2_physicist.dds"

	fleet_modifier = {
		ship_shield_mult = 0.09
		ship_shield_hardening_add = 0.09
	}
	councilor_modifier = {
		ship_shield_mult = 0.06
		ship_shield_hardening_add = 0.05
	}
	leader_potential_add = { 
		from = { has_ascension_perk = ap_esap_egalitarian_2 }
	}
	leader_class = { commander }
	initial = no
	randomized = yes
	selectable_weight = {
		weight = @class_trait_weight
		inline_script = paragon/council_weight_mult
	}
}