namespace = esap_generic

# Small Worlds.
carrier_event = {
	id = esap_generic.1
	hide_window = yes
	is_triggered_only = yes
		
	trigger = {
		owner = { has_ascension_perk = ap_esap_smallworld }
		# NOT = { is_planet_class = pc_city }
		# is_artificial = no
		# habitable_structure = no
	}
	
	immediate = {	
		while = { 
			limit = { 
				planet_size < 15
			} 
			change_planet_size = 1			
		}
	}
}