#####################
# Superlaser
#####################

projectile_gfx_beam = {
	name = "sws_superlaser"
	color = { 0.0 2.4 0.0 1.0 }
	hit_entity = "sws_superlaser_hit_entity"
	shield_hit_entity = "sws_superlaser_shield_hit_entity"
	muzzle_flash_entity = "sws_superlaser_muzzle_entity"
	windup_entity = "sw_superlaser_windup_entity"

	width = 2.0
	texture_scroll_speed = 1.0
	texture_tiling = 5.5

	hit = {
		alpha_curve = { 
			0.0 	0.0
			0.05	0.0
			0.1		40.0
			0.7		5.0
			0.9		0.0
			1.0 	0.0
		}
		duration = 3.0
	}
	miss = {
		alpha_curve = { 
			0.0 	0.0
			0.05	0.0
			0.1		40.0
			0.4		5.0
			0.6		0.0
			1.0 	0.0
		}
		duration = 1.5
	}
	texture = "gfx/models/combat_items/titan_laser_diffuse.dds"

	shield_impact = {
		size = large
		loop_duration = 0.5
		delay = 0.2
	}
}
