#####################
# Laser Cannons - Heavy
#####################

#####################
# Red Colored Bolts
#####################

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_small_red"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_small_red"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_small_red"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_small_red"

	shield_impact = {
		size = small
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_small_red"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_medium_red"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_medium_red"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_medium_red"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_medium_red"

	shield_impact = {
		size = medium
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_medium_red"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_large_red"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_large_red"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_large_red"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_large_red"

	shield_impact = {
		size = large
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_large_red"
	speed = 600.0
	max_duration = 2.0
}

#####################
# Blue Colored Bolts
#####################

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_small_blue"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_small_blue"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_small_blue"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_small_blue"

	shield_impact = {
		size = small
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_small_blue"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_medium_blue"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_medium_blue"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_medium_blue"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_medium_blue"

	shield_impact = {
		size = medium
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_medium_blue"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_large_blue"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_large_blue"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_large_blue"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_large_blue"

	shield_impact = {
		size = large
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_large_blue"
	speed = 600.0
	max_duration = 2.0
}

#####################
# Green Colored Bolts
#####################

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_small_green"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_small_green"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_small_green"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_small_green"

	shield_impact = {
		size = small
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_small_green"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_medium_green"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_medium_green"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_medium_green"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_medium_green"

	shield_impact = {
		size = medium
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_medium_green"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_large_green"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_large_green"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_large_green"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_large_green"

	shield_impact = {
		size = large
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_large_green"
	speed = 600.0
	max_duration = 2.0
}

#####################
# Purple Colored Bolts
#####################

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_small_purple"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_small_purple"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_small_purple"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_small_purple"

	shield_impact = {
		size = small
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_small_purple"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_medium_purple"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_medium_purple"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_medium_purple"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_medium_purple"

	shield_impact = {
		size = medium
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_medium_purple"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_large_purple"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_large_purple"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_large_purple"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_large_purple"

	shield_impact = {
		size = large
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_large_purple"
	speed = 600.0
	max_duration = 2.0
}

#####################
# Yellow Colored Bolts
#####################

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_small_yellow"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_small_yellow"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_small_yellow"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_small_yellow"

	shield_impact = {
		size = small
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_small_yellow"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_medium_yellow"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_medium_yellow"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_medium_yellow"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_medium_yellow"

	shield_impact = {
		size = medium
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_medium_yellow"
	speed = 600.0
	max_duration = 2.0
}

projectile_gfx_ballistic = {
	name = "sws_heavy_laser_cannon_large_yellow"
	color = { 1.0 1.0 1.0 1.0 }
	hit_entity = "sws_laser_cannon_hit_entity_large_yellow"
	shield_hit_entity = "sws_laser_cannon_shield_hit_entity_large_yellow"
	muzzle_flash_entity = "sws_heavy_laser_cannon_muzzle_entity_large_yellow"

	shield_impact = {
		size = large
		delay = 0.0
	}

	entity = "sws_heavy_laser_cannon_entity_large_yellow"
	speed = 600.0
	max_duration = 2.0
}
