#####################
# Superlasers
#####################

weapon_component_template = {
	key = "SWS_SUPERLASER_T1"
	size = titanic
	type = instant
	icon = "GFX_ship_part_sws_superlaser_01"
	icon_frame = 1

	projectile_gfx = "sws_superlaser"

	prerequisites = { "tech_sws_superlaser_T1" }
	component_set = "SWS_SUPERLASER_T1"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_SUPERLASER_T2"
	ai_tags = { weapon_role_artillery artillery }

	power = -500
	damage = { min = 5000.0 max = 10000.0 }
	windup = { min = 30.0 max = 120.0 }
	total_fire_time = 180.0
	range = 200.0
	accuracy = 1.00
	tracking = 0.00

	shield_damage = 2.00
	shield_penetration = 0.00
	armor_damage = 2.00
	armor_penetration = 0.00
	hull_damage = 2.00

	target_weights = {
		titan = 3
		battleship = 2
	}

	resources = {
		category = ship_components
		cost = {
			alloys = 456
			exotic_gases = 6.76
		}
		upkeep = {
			energy = 4.56
			alloys = 0.912
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
}

weapon_component_template = {
	key = "SWS_SUPERLASER_T2"
	size = titanic
	type = instant
	icon = "GFX_ship_part_sws_superlaser_02"
	icon_frame = 1

	projectile_gfx = "sws_superlaser"

	prerequisites = { "tech_sws_superlaser_T2" }
	component_set = "SWS_SUPERLASER_T2"
	tags = { weapon_type_energy }
###	upgrades_to = n/a
	ai_tags = { weapon_role_artillery artillery }

	power = -800
	damage = { min = 10000.0 max = 20000.0 }
	windup = { min = 30.0 max = 120.0 }
	total_fire_time = 180.0
	range = 300.0
	accuracy = 1.00
	tracking = 0.00

	shield_damage = 3.00
	shield_penetration = 0.00
	armor_damage = 3.00
	armor_penetration = 0.00
	hull_damage = 3.00

	target_weights = {
		titan = 3
		battleship = 2
	}

	resources = {
		category = ship_components
		cost = {
			alloys = 771
			exotic_gases = 8.79
		}
		upkeep = {
			energy = 7.71
			alloys = 1.542
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
}
