#####################
# Ion Pulse Missiles
#####################

weapon_component_template = {
	key = "SWS_ION_PULSE_T1"
	size = torpedo
	type = missile
	icon = "GFX_ship_part_sws_ion_pulse_01"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_ion_pulse"

	prerequisites = { "tech_sws_ion_pulse_T1" }
	component_set = "SWS_ION_PULSE_T1"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ION_PULSE_T2"
	ai_tags = { weapon_role_anti_hull explosive }

	power = -20
	damage = { min = 100.0 max = 150.0 }
	windup = { min = 10.0 max = 20.0 }
	total_fire_time = 100.0
	range = 150.0
	accuracy = 0.85
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	missile_speed = 17
	missile_evasion = 0.50
	missile_health = 4
	missile_armor = 4
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 34
			volatile_motes = 0.50
		}
		upkeep = {
			energy = 0.34
			alloys = 0.068
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_PULSE_T2"
	size = torpedo
	type = missile
	icon = "GFX_ship_part_sws_ion_pulse_02"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_ion_pulse"

	prerequisites = { "tech_sws_ion_pulse_T2" }
	component_set = "SWS_ION_PULSE_T2"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ION_PULSE_T3"
	ai_tags = { weapon_role_anti_hull explosive }

	power = -26
	damage = { min = 130.0 max = 195.0 }
	windup = { min = 10.0 max = 20.0 }
	total_fire_time = 100.0
	range = 150.0
	accuracy = 0.85
	tracking = 0.60

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	missile_speed = 17
	missile_evasion = 0.60
	missile_health = 5
	missile_armor = 5
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 44
			volatile_motes = 0.65
		}
		upkeep = {
			energy = 0.44
			alloys = 0.088
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_PULSE_T3"
	size = torpedo
	type = missile
	icon = "GFX_ship_part_sws_ion_pulse_03"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_ion_pulse"

	prerequisites = { "tech_sws_ion_pulse_T3" }
	component_set = "SWS_ION_PULSE_T3"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ION_PULSE_T4"
	ai_tags = { weapon_role_anti_hull explosive }

	power = -34
	damage = { min = 169.0 max = 254.0 }
	windup = { min = 10.0 max = 20.0 }
	total_fire_time = 100.0
	range = 150.0
	accuracy = 0.85
	tracking = 0.70

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	missile_speed = 17
	missile_evasion = 0.70
	missile_health = 6
	missile_armor = 6
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 58
			volatile_motes = 0.86
		}
		upkeep = {
			energy = 0.58
			alloys = 0.116
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_PULSE_T4"
	size = torpedo
	type = missile
	icon = "GFX_ship_part_sws_ion_pulse_04"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_ion_pulse"

	prerequisites = { "tech_sws_ion_pulse_T4" }
	component_set = "SWS_ION_PULSE_T4"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ION_PULSE_T5"
	ai_tags = { weapon_role_anti_hull explosive }

	power = -38
	damage = { min = 210.0 max = 315.0 }
	windup = { min = 10.0 max = 20.0 }
	total_fire_time = 100.0
	range = 150.0
	accuracy = 0.85
	tracking = 0.80

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	missile_speed = 17
	missile_evasion = 0.80
	missile_health = 7
	missile_armor = 7
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 76
			volatile_motes = 1.10
		}
		upkeep = {
			energy = 0.76
			alloys = 0.152
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_PULSE_T5"
	size = torpedo
	type = missile
	icon = "GFX_ship_part_sws_ion_pulse_05"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_ion_pulse"

	prerequisites = { "tech_sws_ion_pulse_T5" }
	component_set = "SWS_ION_PULSE_T5"
	tags = { weapon_type_explosive }
###	upgrades_to = n/a
	ai_tags = { weapon_role_anti_hull explosive }

	power = -44
	damage = { min = 250.0 max = 350.0 }
	windup = { min = 10.0 max = 20.0 }
	total_fire_time = 100.0
	range = 150.0
	accuracy = 0.85
	tracking = 0.90

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	missile_speed = 17
	missile_evasion = 0.90
	missile_health = 8
	missile_armor = 8
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 104
			volatile_motes = 1.40
		}
		upkeep = {
			energy = 1.04
			alloys = 0.208
		}
	}

	ai_weight = {
		weight = 0
	}
}
