#####################
# Ion Cannons
#####################

weapon_component_template = {
	key = "SWS_ION_CANNON_T1_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_01"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T1" }
	component_set = "SWS_ION_CANNON_T1"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T2_SMALL"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -5
	damage = { min = 6.0 max = 16.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 10
		}
		upkeep = {
			energy = 0.10
			alloys = 0.020
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T1_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_01"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T1" }
	component_set = "SWS_ION_CANNON_T1"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T2_MEDIUM"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -13
	damage = { min = 15.0 max = 40.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 20
		}
		upkeep = {
			energy = 0.20
			alloys = 0.040
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T1_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_01"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T1" }
	component_set = "SWS_ION_CANNON_T1"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T2_LARGE"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -30
	damage = { min = 36.0 max = 96.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 4.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 40
		}
		upkeep = {
			energy = 0.40
			alloys = 0.080
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T2_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_02"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T2" }
	component_set = "SWS_ION_CANNON_T2"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T3_SMALL"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -7
	damage = { min = 8.0 max = 21.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 13
		}
		upkeep = {
			energy = 0.13
			alloys = 0.026
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T2_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_02"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T2" }
	component_set = "SWS_ION_CANNON_T2"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T3_MEDIUM"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -17
	damage = { min = 20.0 max = 53.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 26
		}
		upkeep = {
			energy = 0.26
			alloys = 0.052
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T2_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_02"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T2" }
	component_set = "SWS_ION_CANNON_T2"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T3_LARGE"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -39
	damage = { min = 48.0 max = 126.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 52
		}
		upkeep = {
			energy = 0.52
			alloys = 0.104
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T3_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_03"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T3" }
	component_set = "SWS_ION_CANNON_T3"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T4_SMALL"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -10
	damage = { min = 10.0 max = 27.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 17
		}
		upkeep = {
			energy = 0.17
			alloys = 0.034
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T3_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_03"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T3" }
	component_set = "SWS_ION_CANNON_T3"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T4_MEDIUM"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -23
	damage = { min = 25.0 max = 68.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 34
		}
		upkeep = {
			energy = 0.34
			alloys = 0.068
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T3_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_03"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T3" }
	component_set = "SWS_ION_CANNON_T3"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T4_LARGE"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -51
	damage = { min = 60.0 max = 162.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 68
		}
		upkeep = {
			energy = 0.68
			alloys = 0.136
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T4_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_04"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T4" }
	component_set = "SWS_ION_CANNON_T4"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T5_SMALL"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -13
	damage = { min = 13.0 max = 35.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 22
			exotic_gases = 0.25
		}
		upkeep = {
			energy = 0.22
			alloys = 0.044
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T4_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_04"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T4" }
	component_set = "SWS_ION_CANNON_T4"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T5_MEDIUM"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -30
	damage = { min = 33.0 max = 88.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 44
			exotic_gases = 0.50
		}
		upkeep = {
			energy = 0.44
			alloys = 0.088
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T4_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_04"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T4" }
	component_set = "SWS_ION_CANNON_T4"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T5_LARGE"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -67
	damage = { min = 78.0 max = 210.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 88
			exotic_gases = 1.0
		}
		upkeep = {
			energy = 0.88
			alloys = 0.176
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T5_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_05"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T5" }
	component_set = "SWS_ION_CANNON_T5"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T6_SMALL"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -17
	damage = { min = 17.0 max = 46.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 29
			exotic_gases = 0.33
		}
		upkeep = {
			energy = 0.29
			alloys = 0.058
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T5_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_05"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T5" }
	component_set = "SWS_ION_CANNON_T5"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T6_MEDIUM"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -39
	damage = { min = 43.0 max = 115.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 57
			exotic_gases = 0.65
		}
		upkeep = {
			energy = 0.57
			alloys = 0.114
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T5_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_05"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T5" }
	component_set = "SWS_ION_CANNON_T5"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T6_LARGE"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -88
	damage = { min = 102.0 max = 276.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 114
			exotic_gases = 1.3
		}
		upkeep = {
			energy = 1.14
			alloys = 0.228
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T6_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_06"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T6" }
	component_set = "SWS_ION_CANNON_T6"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T7_SMALL"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -20
	damage = { min = 21.0 max = 58.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 38
			exotic_gases = 0.55
		}
		upkeep = {
			energy = 0.38
			alloys = 0.076
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T6_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_06"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T6" }
	component_set = "SWS_ION_CANNON_T6"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T7_MEDIUM"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -34
	damage = { min = 53.0 max = 134.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 74
			exotic_gases = 1.1
		}
		upkeep = {
			energy = 0.74
			alloys = 0.148
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T6_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_06"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T6" }
	component_set = "SWS_ION_CANNON_T6"
	tags = { weapon_type_energy }
	upgrades_to = "SWS_ION_CANNON_T7_LARGE"
	ai_tags = { weapon_role_anti_shield gunship }

	power = -64
	damage = { min = 132.0 max = 310.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 148
			exotic_gases = 2.2
		}
		upkeep = {
			energy = 1.48
			alloys = 0.296
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T7_SMALL"
	size = small
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_07"
	icon_frame = 1

	entity = "small_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_small"

	prerequisites = { "tech_sws_ion_cannon_T7" }
	component_set = "SWS_ION_CANNON_T7"
	tags = { weapon_type_energy }
###	upgrades_to = n/a
	ai_tags = { weapon_role_anti_shield gunship }

	power = -24
	damage = { min = 25.0 max = 72.0 }
	windup = { min = 4.0 max = 14.0 }
	total_fire_time = 20.0
	range = 50.0
	accuracy = 0.80
	tracking = 0.50

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 52
			exotic_gases = 0.7
		}
		upkeep = {
			energy = 0.52
			alloys = 0.104
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T7_MEDIUM"
	size = medium
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_07"
	icon_frame = 1

	entity = "medium_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_medium"

	prerequisites = { "tech_sws_ion_cannon_T7" }
	component_set = "SWS_ION_CANNON_T7"
	tags = { weapon_type_energy }
###	upgrades_to = n/a
	ai_tags = { weapon_role_anti_shield gunship }

	power = -46
	damage = { min = 65.0 max = 206.0 }
	windup = { min = 5.0 max = 17.0 }
	total_fire_time = 30.0
	range = 80.0
	accuracy = 0.80
	tracking = 0.30

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 104
			exotic_gases = 1.4
		}
		upkeep = {
			energy = 1.04
			alloys = 0.208
		}
	}

	ai_weight = {
		weight = 0
	}
}

weapon_component_template = {
	key = "SWS_ION_CANNON_T7_LARGE"
	size = large
	type = instant
	icon = "GFX_ship_part_sws_ion_cannon_07"
	icon_frame = 1

	entity = "large_kinetic_gun_entity"
	projectile_gfx = "sws_ion_cannon_large"

	prerequisites = { "tech_sws_ion_cannon_T7" }
	component_set = "SWS_ION_CANNON_T7"
	tags = { weapon_type_energy }
###	upgrades_to = n/a
	ai_tags = { weapon_role_anti_shield gunship }

	power = -90
	damage = { min = 184.0 max = 412.0 }
	windup = { min = 6.0 max = 20.0 }
	total_fire_time = 40.0
	range = 100.0
	accuracy = 0.80
	tracking = 0.05

	shield_damage = 5.00
	shield_penetration = 0.00
	armor_damage = 0.00
	armor_penetration = 0.00
	hull_damage = 0.00

	resources = {
		category = ship_components
		cost = {
			alloys = 208
			exotic_gases = 2.75
		}
		upkeep = {
			energy = 2.08
			alloys = 0.416
		}
	}

	ai_weight = {
		weight = 0
	}
}
