#####################
# Concussion Missies
#####################

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T1"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_01"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T1" }
	component_set = "SWS_CONCUSSION_MISSILE_T1"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_CONCUSSION_MISSILE_T2"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -5
	damage = { min = 8.0 max = 12.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.50
	missile_health = 3
	missile_armor = 3
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 10
		}
		upkeep = {
			energy = 0.10
			alloys = 0.020
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
	}
}

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T2"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_02"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T2" }
	component_set = "SWS_CONCUSSION_MISSILE_T2"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_CONCUSSION_MISSILE_T3"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -7
	damage = { min = 11.0 max = 16.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.55
	missile_health = 4
	missile_armor = 4
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 13
		}
		upkeep = {
			energy = 0.13
			alloys = 0.026
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
	}
}

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T3"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_03"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T3" }
	component_set = "SWS_CONCUSSION_MISSILE_T3"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_CONCUSSION_MISSILE_T4"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -10
	damage = { min = 14.0 max = 21.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.60
	missile_health = 5
	missile_armor = 5
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 17
		}
		upkeep = {
			energy = 0.17
			alloys = 0.034
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
	}
}

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T4"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_04"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T4" }
	component_set = "SWS_CONCUSSION_MISSILE_T4"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_CONCUSSION_MISSILE_T5"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -13
	damage = { min = 17.0 max = 28.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.65
	missile_health = 6
	missile_armor = 6
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 22
			volatile_motes = 0.33
		}
		upkeep = {
			energy = 0.22
			alloys = 0.044
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T5"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_05"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T5" }
	component_set = "SWS_CONCUSSION_MISSILE_T5"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_CONCUSSION_MISSILE_T6"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -17
	damage = { min = 25.0 max = 36.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.70
	missile_health = 7
	missile_armor = 7
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 29
			volatile_motes = 0.43
		}
		upkeep = {
			energy = 0.29
			alloys = 0.058
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T6"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_06"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T6" }
	component_set = "SWS_CONCUSSION_MISSILE_T6"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_CONCUSSION_MISSILE_T7"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -30
	damage = { min = 31.0 max = 45.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.75
	missile_health = 8
	missile_armor = 8
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 38
			volatile_motes = 0.55
		}
		upkeep = {
			energy = 0.38
			alloys = 0.076
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

weapon_component_template = {
	key = "SWS_CONCUSSION_MISSILE_T7"
	size = small
	type = missile
	icon = "GFX_ship_part_sws_concussion_missile_07"
	icon_frame = 1

	entity = "turret_missile_small_entity"
	projectile_gfx = "sws_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T7" }
	component_set = "SWS_CONCUSSION_MISSILE_T7"
	tags = { weapon_type_explosive }
###	upgrades_to = n/a
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -35
	damage = { min = 38.0 max = 60.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 25.0
	range = 60.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.00
	armor_penetration = 0.00
	hull_damage = 1.00

	missile_speed = 21.25
	missile_evasion = 0.80
	missile_health = 8
	missile_armor = 8
	missile_shield = 0
	missile_retarget_range = 60

	resources = {
		category = ship_components
		cost = {
			alloys = 52
			volatile_motes = 0.70
		}
		upkeep = {
			energy = 0.52
			alloys = 0.104
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

#####################
# Assault Concussion Missies
#####################

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T1"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_01"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T1" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T1"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ASSAULT_CONCUSSION_MISSILE_T2"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -13
	damage = { min = 16.0 max = 24.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 3
	missile_armor = 3
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 20
		}
		upkeep = {
			energy = 0.20
			alloys = 0.040
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
	}
}

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T2"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_02"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T2" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T2"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ASSAULT_CONCUSSION_MISSILE_T3"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -17
	damage = { min = 22.0 max = 32.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 4
	missile_armor = 4
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 26
		}
		upkeep = {
			energy = 0.26
			alloys = 0.052
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
	}
}

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T3"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_03"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T3" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T3"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ASSAULT_CONCUSSION_MISSILE_T4"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -23
	damage = { min = 28.0 max = 42.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 5
	missile_armor = 5
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 34
		}
		upkeep = {
			energy = 0.34
			alloys = 0.068
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
	}
}

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T4"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_04"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T4" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T4"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ASSAULT_CONCUSSION_MISSILE_T5"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -30
	damage = { min = 34.0 max = 56.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 6
	missile_armor = 6
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 44
			volatile_motes = 0.66
		}
		upkeep = {
			energy = 0.44
			alloys = 0.088
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T5"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_05"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T5" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T5"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ASSAULT_CONCUSSION_MISSILE_T6"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -39
	damage = { min = 50.0 max = 72.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 7
	missile_armor = 7
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 58
			volatile_motes = 0.86
		}
		upkeep = {
			energy = 0.58
			alloys = 0.116
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T6"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_06"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T6" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T6"
	tags = { weapon_type_explosive }
	upgrades_to = "SWS_ASSAULT_CONCUSSION_MISSILE_T7"
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -46
	damage = { min = 62.0 max = 90.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 8
	missile_armor = 8
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 76
			volatile_motes = 1.10
		}
		upkeep = {
			energy = 0.76
			alloys = 0.152
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}

weapon_component_template = {
	key = "SWS_ASSAULT_CONCUSSION_MISSILE_T7"
	size = medium
	type = missile
	icon = "GFX_ship_part_sws_assault_concussion_missile_07"
	icon_frame = 1

	entity = "turret_missile_medium_entity"
	projectile_gfx = "sws_assault_concussion_missile"

	prerequisites = { "tech_sws_concussion_missile_T7" }
	component_set = "SWS_ASSAULT_CONCUSSION_MISSILE_T7"
	tags = { weapon_type_explosive }
###	upgrades_to = n/a
	ai_tags = { weapon_role_artillery artillery energy_torpedoes }

	power = -35
	damage = { min = 76.0 max = 120.0 }
	windup = { min = 4.0 max = 10.0 }
	total_fire_time = 35.0
	range = 150.0
	accuracy = 1.00
	tracking = 0.25

	shield_damage = 1.00
	shield_penetration = 1.00
	armor_damage = 1.50
	armor_penetration = 0.00
	hull_damage = 1.50

	missile_speed = 12.75
	missile_evasion = 0.20
	missile_health = 8
	missile_armor = 8
	missile_shield = 0
	missile_retarget_range = 150

	resources = {
		category = ship_components
		cost = {
			alloys = 104
			volatile_motes = 1.40
		}
		upkeep = {
			energy = 1.04
			alloys = 0.208
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 10
			has_country_flag = can_use_star_wars_weapons
		}
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
}
