leader_trait_governor_psionic_communion = {
	cost = 0
	inline_script = {
		script = trait/icon_psionic
		CLASS = leader
		ICON = "GFX_leader_trait_psionic_communion"
		RARITY = paragon
		COUNCIL = no
		TIER = none
	}
	planet_modifier = {
		planet_stability_add = 5
	}
	sector_modifier = {
		planet_stability_add = 2
	}
	leader_class = { official }
	opposites = { "leader_trait_synthetic" }
	initial = no
	randomized = no
}