
leader_trait_erudite = {
	inline_script = {
		script = trait/icon
		CLASS = leader
		ICON = "GFX_leader_trait_erudite"
		RARITY = common
		COUNCIL = triggered
		TIER = none
	}
	leader_potential_add = {
		trait_is_wilderness_check = no
	}
	# Any Class - Ruler
	triggered_councilor_modifier = {
		potential = {
			is_ruler = yes
		}
		num_tech_alternatives_add = 1
	}
	# Commander - Fleet Modifier
	triggered_fleet_modifier = {
		potential = {
			is_ruler = no
			leader_class = commander
		}
		ship_fire_rate_mult = 0.10
		ship_disengage_chance_mult = 0.10
	}
	# Commander - Army Modifier
	triggered_army_modifier = {
		potential = {
			is_ruler = no
			leader_class = commander
		}
		army_damage_taken_mult = -0.10
		army_disengage_chance_mult = 0.10
	}
	# Scientist - Self Modifier
	triggered_self_modifier = {
		potential = {
			is_ruler = no
			leader_class = scientist
		}
		species_leader_exp_gain = 0.10
		leader_trait_selection_options_add = 1
	}
	# Official - GalCom Modifier
	triggered_galcom_modifier = {
		potential = {
			is_ruler = no
			leader_class = official
		}
		diplo_weight_pops_mult = 0.05
	}
	# Official - Federation Modifier
	triggered_federation_modifier = {
		potential = {
			is_ruler = no
			leader_class = official
		}
		federation_experience_add = 1
	}
	# Any Class - Planet Modifier
	triggered_planet_modifier = {
		potential = {
			is_ruler = no
		}
		planet_pops_upkeep_mult = -0.10
		pop_amenities_usage_mult = -0.10
	}
	# Any Class - Sector Modifier
	triggered_sector_modifier = {
		potential = {
			is_ruler = no
		}
		planet_pops_upkeep_mult = -0.05
		pop_amenities_usage_mult = -0.05
	}
	leader_class = { commander scientist official }
	opposites = {
		leader_trait_synthetic
	}
	initial = no
	randomized = no
}

leader_trait_cyborg = {
    inline_script = {
        script = trait/icon
        CLASS = leader
        ICON = "GFX_leader_trait_cyborg"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            owner = { is_gestalt = no }
        }
        planet_structures_upkeep_mult = -0.25
        empire_size_districts_mult = -0.05
    }
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            owner = { is_gestalt = yes }
        }
        planet_pops_cyborgs_upkeep_mult = -0.35
        planet_jobs_complex_drone_produces_mult = 0.15
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_weapon_damage = 0.10
        ship_weapon_range_mult = 0.15
        ship_orbital_bombardment_mult = 0.20
    }
    # Commander - Self Modifier
    triggered_self_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        planet_combat_width_add = 2
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        ship_anomaly_generation_chance_mult = 0.25
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        diplo_weight_technology_mult = 0.10
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_physics_research_produces_mult = 0.10
        planet_jobs_society_research_produces_mult = 0.10
        planet_jobs_engineering_research_produces_mult = 0.10
    }
    # Any Class - Planet Modifier for cyber machines
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            owner = { is_machine_empire = yes }
        }
        planet_pop_assembly_mult = 0.2
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_physics_research_produces_mult = 0.05
        planet_jobs_society_research_produces_mult = 0.05
        planet_jobs_engineering_research_produces_mult = 0.05
    }
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            owner = { is_machine_empire = yes }
        }
        planet_pop_assembly_mult = 0.1
    }
    # Cyborg Oligarchic councilors
    triggered_self_modifier = {
        potential = {
            exists = owner
            owner = { is_cyber_oligarchy = yes }
            is_councilor = yes
        }
        leader_lifespan_add = 40
        custom_tooltip = "BLANK_STRING"
    }
    # Driven Assimilator - Neural Chorus Modifier
    triggered_self_modifier = {
        potential = {
            exists = owner
            owner = {
                is_machine_empire = yes
                has_country_flag = driven_neural_chorus
            }
        }
        leaders_upkeep_mult = -0.25
    }
	leader_class = { commander scientist official }
	opposites = {
		leader_trait_synthetic
	}
	initial = no
	randomized = no
	notify_on_gained = no
}

leader_trait_synthetic = {
    inline_script = {
        script = trait/icon
        CLASS = leader
        ICON = "GFX_leader_trait_synthetic"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        planet_pop_assembly_add = 1
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_fire_rate_mult = 0.10
        ship_armor_hardening_add = 0.10
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_damage_mult = 0.10
        army_collateral_damage_mult = 0.10
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        ship_anomaly_research_speed_mult = 0.10
        ship_archaeological_site_excavation_speed_mult = 0.10
    }
    triggered_modifier = {
        potential = {
            has_astral_planes_dlc = yes
            is_ruler = no
            leader_class = scientist
        }
        ship_astral_rift_speed_mult = 0.10
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        diplo_weight_economy_mult = 0.05
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        robotic_pop_bonus_workforce_mult = 0.05
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        robotic_pop_bonus_workforce_mult = 0.025
    }
    # Subsidized Identity Backups
    triggered_self_modifier = {
        potential = {
            exists = owner
            owner = { has_edict = subsidized_identity_backups }
        }
        leader_lifespan_add = 20
        species_leader_exp_gain = 0.10
    }
    leader_class = { commander scientist official }
    opposites = {
        leader_trait_erudite
        leader_trait_cyborg
        leader_trait_limited_cyborg
    }
    initial = no
    randomized = no
    notify_on_gained = no
}

leader_trait_psionic = {
	inline_script = {
		script = trait/icon_psionic
		CLASS = leader
		ICON = "GFX_leader_trait_psionic"
		RARITY = common
		COUNCIL = triggered
		TIER = none
	}
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        pop_government_ethic_attraction = 0.10
        country_ruler_influence_produces_add = 0.5
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_weapon_damage = 0.10
        ship_shield_hardening_add = 0.10
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
            exists = owner
            owner = {
                has_tradition = tr_psionics_shroud_clairvoyance
                has_country_flag = psionic_traditions_unlocked
            }
        }
        ship_sensor_range_add = @clairvoyance_sensor_range
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_morale = 0.10
        army_morale_damage_mult = 0.10
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        science_ship_survey_speed = 0.10
        ship_anomaly_generation_chance_mult = 0.05
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Psychometry Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
            exists = owner
            owner = { has_active_tradition = tr_psionics_shroud_psychometry }
        }
        ship_archaeological_site_clues_add = 1
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Psychometry Science Ship Modifier
    triggered_modifier = {
        potential = {
            has_astral_planes_dlc = yes
            is_ruler = no
            leader_class = scientist
            exists = owner
            owner = { has_active_tradition = tr_psionics_shroud_psychometry }
        }
        ship_astral_rift_clues_add = 1
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolutions_cost_mult = -0.10
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_unity_produces_mult = 0.10
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_unity_produces_mult = 0.05
        mult = value:transcended_psionic_multiplier
    }

    triggered_councilor_modifier = {
        potential = {
            exists = owner
            owner = { is_transcendent_authority = yes }
        }
        council_agenda_progress_speed = @transcendent_psionic_leader_speed_mult
    }

    triggered_self_modifier = {
        potential = {
            exists = owner
            owner = { is_transcendent_authority = yes }
        }
        leader_lifespan_add = 60
    }

	leader_class = { commander scientist official }
	opposites = {
	}
	initial = no
	randomized = no
	notify_on_gained = no
}

leader_trait_chosen = {
    immortal_leaders = yes
    inline_script = {
        script = trait/icon_psionic
        CLASS = leader
        ICON = "GFX_leader_trait_chosen"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler - Regular
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            exists = owner
            owner = { is_gestalt = no }
        }
        pop_government_ethic_attraction = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Ruler - Gestalt
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            exists = owner
            owner = { is_gestalt = yes }
        }
        planet_crime_no_happiness_add = -20
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Ruler - Common
    triggered_councilor_modifier = {
        potential = { is_ruler = yes }
        country_ruler_influence_produces_add = 1.0
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_weapon_damage = 0.20
        ship_shield_hardening_add = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
            from.controller = {
                has_tradition = tr_psionics_shroud_clairvoyance
                has_country_flag = psionic_traditions_unlocked
            }
        }
        ship_sensor_range_add = @clairvoyance_sensor_range
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_morale = 0.20
        army_morale_damage_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        science_ship_survey_speed = 0.20
        ship_anomaly_generation_chance_mult = 0.1
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Psychometry Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
            exists = owner
            owner = { has_active_tradition = tr_psionics_shroud_psychometry }
        }
        ship_archaeological_site_clues_add = 2
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Psychometry Science Ship Modifier
    triggered_modifier = {
        potential = {
            has_astral_planes_dlc = yes
            is_ruler = no
            leader_class = scientist
            exists = owner
            owner = { has_active_tradition = tr_psionics_shroud_psychometry }
        }
        ship_astral_rift_clues_add = 2
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolutions_cost_mult = -0.20
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
        cohesion_ethics_penalty_mult = -0.25
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_unity_produces_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_unity_produces_mult = 0.10
        mult = value:transcended_psionic_multiplier
    }
    leader_class = { commander scientist official }
	initial = no
	randomized = no
}

leader_trait_composer_chosen = {
    immortal_leaders = yes
    inline_script = {
        script = trait/icon_psionic
        CLASS = leader
        ICON = "GFX_leader_trait_composer_chosen"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        leader_lifespan_add = 50
        species_leader_exp_gain = 0.20
        country_official_cap_add = 1
        country_commander_cap_add = 1
        country_scientist_cap_add = 1
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_hull_regen_add_perc = 0.10
        ship_armor_regen_add_perc = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_health = 0.40
        army_damage_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        science_ship_survey_speed = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Self Modifier
    triggered_self_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        leader_scientists_volatile_motes_produces_add = 2
        leader_scientists_exotic_gases_produces_add = 2
        leader_scientists_rare_crystals_produces_add = 2
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolutions_cost_mult = -0.10
        resolution_category_ecology_vote_strength_mult = 0.25
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
        cohesion_ethics_penalty_mult = -0.25
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        logistic_growth_mult = 0.05
        planet_jobs_produces_mult = 0.05
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        logistic_growth_mult = 0.025
        planet_jobs_produces_mult = 0.025
        mult = value:transcended_psionic_multiplier
    }
    triggered_councilor_modifier = {
        potential = { is_ruler = yes }
        country_ruler_influence_produces_add = 0.5
        mult = value:transcended_psionic_multiplier
    }
	leader_class = { commander scientist official }
	opposites = {
		leader_trait_synthetic
	}
	initial = no
	randomized = no
}

leader_trait_instrument_chosen = {
    immortal_leaders = yes
    inline_script = {
        script = trait/icon_psionic
        CLASS = leader
        ICON = "GFX_leader_trait_instrument_chosen"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        planet_jobs_trade_produces_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Ruler - Non-Gestalt
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            exists = owner
            owner = { is_gestalt = no }
        }
        pop_happiness = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            exists = owner
            owner = { is_gestalt = yes }
        }
        planet_stability_add = 3
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_speed_mult = 0.20
        ship_windup_mult = -0.20
        ship_emergency_ftl_mult = -0.20
        ship_disengage_chance_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_morale = 0.10
        army_morale_damage_mult = 0.10
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        science_ship_survey_speed = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Self Modifier
    triggered_self_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        leader_scientists_sr_zro_produces_add = 2
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolutions_cost_mult = -0.10
        resolution_category_commerce_vote_strength_mult = 0.25
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
        cohesion_ethics_penalty_mult = -0.25
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier - Stability
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        planet_stability_add = 5
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier - Non-Gestalt
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            trait_is_gestalt_check = no
        }
        pop_slave_bonus_workforce_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier - Gestalt
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            trait_is_gestalt_check = yes
        }
        pop_cat_simple_drone_bonus_workforce_mult = 0.15
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier - Stability
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        planet_stability_add = 2.5
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier - Non-Gestalt
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            trait_is_gestalt_check = no
        }
        pop_slave_bonus_workforce_mult = 0.10
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier - Gestalt
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            trait_is_gestalt_check = yes
        }
        pop_cat_simple_drone_bonus_workforce_mult = 0.075
        mult = value:transcended_psionic_multiplier
    }
    triggered_councilor_modifier = {
        potential = { is_ruler = yes }
        country_ruler_influence_produces_add = 0.5
        mult = value:transcended_psionic_multiplier
    }
	leader_class = { commander scientist official }
	opposites = {
		leader_trait_synthetic
	}
	initial = no
	randomized = no
}

leader_trait_eater_chosen = {
    immortal_leaders = yes
    inline_script = {
        script = trait/icon_psionic
        CLASS = leader
        ICON = "GFX_leader_trait_eater_chosen"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        ships_upkeep_mult = -0.1
        starbase_shipyard_build_cost_mult = -0.10
        starbase_shipyard_build_speed_mult = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_weapon_damage = 0.40
        ship_accuracy_add = 10
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_morale = 0.40
        army_morale_damage_mult = 0.40
        army_damage_mult = 0.40
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        science_ship_survey_speed = 0.10
        ship_archaeological_site_clues_add = 1
        mult = value:transcended_psionic_multiplier
    }
    triggered_modifier = {
        potential = {
            has_astral_planes_dlc = yes
            is_ruler = no
            leader_class = scientist
        }
        ship_astral_rift_clues_add = 1
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolutions_cost_mult = -0.10
        resolution_category_mutualdefense_vote_strength_mult = 0.25
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
        cohesion_ethics_penalty_mult = -0.25
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = no
            exists = planet
            planet = { NOT = { has_knights_zone = yes } }
        }
        job_soldier_add = 200
        mult = value:transcended_psionic_multiplier
    }
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = no
            exists = planet
            planet = { has_knights_zone = yes }
        }
        job_knight_add = 100
        mult = value:transcended_psionic_multiplier
    }
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = yes
        }
        job_warrior_drone_add = 200
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = no
        }
        job_soldier_add = 100
        mult = value:transcended_psionic_multiplier
    }
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = yes
        }
        job_warrior_drone_add = 100
        mult = value:transcended_psionic_multiplier
    }
    triggered_councilor_modifier = {
        potential = { is_ruler = yes }
        country_ruler_influence_produces_add = 0.5
        mult = value:transcended_psionic_multiplier
    }
    leader_class = { commander scientist official }
	opposites = {
		leader_trait_synthetic
	}
	initial = no
	randomized = no
}


leader_trait_cradle_chosen = {
    immortal_leaders = yes
    inline_script = {
        script = trait/icon_psionic
        CLASS = leader
        ICON = "GFX_leader_trait_cradle_chosen"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        diplo_action_acceptance_add = 10
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Ruler - Non-Gestalt
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            trait_is_gestalt_check = no
        }
        pop_factions_produces_mult = 0.3
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Ruler - Gestalt
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
            trait_is_gestalt_check = yes
        }
        planet_jobs_unity_produces_mult = 0.1
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier - Non-Nomad
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
            trait_is_nomad_check = no
        }
        ship_friendly_territory_fire_rate_mult = 0.3
        ship_friendly_territory_hull_mult = 0.3
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier - Nomad
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
            trait_is_nomad_check = yes
        }
        ship_fire_rate_mult = 0.15
        ship_speed_mult = 0.15
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_collateral_damage_mult = -0.8
        army_health = 0.4
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        science_ship_survey_speed = 0.20
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolution_category_rulesofwar_vote_strength_mult = 0.5
        resolutions_cost_mult = -0.2
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 2
        cohesion_ethics_penalty_mult = -0.5
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier - Non-Gestalt
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = no
        }
        pop_happiness = 0.15
        pop_political_power = 0.3
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier - Gestalt
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = yes
        }
        planet_crime_no_happiness_mult = -0.2
        planet_stability_add = 2
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier - Non-Gestalt
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = no
        }
        pop_happiness = 0.075
        pop_political_power = 0.15
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier - Gestalt
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
            is_gestalt = yes
        }
        planet_crime_no_happiness_mult = -0.1
        planet_stability_add = 1
        mult = value:transcended_psionic_multiplier
    }
    triggered_councilor_modifier = {
        potential = { is_ruler = yes }
        country_ruler_influence_produces_add = 0.5
        mult = value:transcended_psionic_multiplier
    }
    leader_class = { commander scientist official }
    opposites = {
        leader_trait_synthetic
    }
    initial = no
    randomized = no
}

leader_trait_whisperers_chosen = {
    immortal_leaders = yes
    inline_script = {
        script = trait/icon_psionic
        CLASS = leader
        ICON = "GFX_leader_trait_whisperers_chosen"
        RARITY = common
        COUNCIL = triggered
        TIER = none
    }
    # Any Class - Ruler
    triggered_councilor_modifier = {
        potential = {
            is_ruler = yes
        }
        espionage_operation_cost_mult = -0.20
        country_ruler_influence_produces_add = 1
        intel_encryption_add = 1
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Fleet Modifier
    triggered_fleet_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        ship_sensor_range_add = 3
        ship_evasion_mult = 0.40
        mult = value:transcended_psionic_multiplier
    }
    # Commander - Army Modifier
    triggered_army_modifier = {
        potential = {
            is_ruler = no
            leader_class = commander
        }
        army_damage_mult = 0.2
        army_disengage_chance_mult = 0.2
        mult = value:transcended_psionic_multiplier
    }
    # Scientist - Science Ship Modifier
    triggered_modifier = {
        potential = {
            is_ruler = no
            leader_class = scientist
        }
        ship_anomaly_generation_chance_mult = 0.50
        ship_archaeological_site_clues_add = 3
        mult = value:transcended_psionic_multiplier
    }
    triggered_modifier = {
        potential = {
            has_astral_planes_dlc = yes
            is_ruler = no
            leader_class = scientist
        }
        ship_astral_rift_clues_add = 3
        mult = value:transcended_psionic_multiplier
    }
    # Official - GalCom Modifier
    triggered_galcom_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        resolutions_cost_mult = -0.10
        resolution_category_galacticstudies_vote_strength_mult = 0.25
        mult = value:transcended_psionic_multiplier
    }
    # Official - Federation Modifier
    triggered_federation_modifier = {
        potential = {
            is_ruler = no
            leader_class = official
        }
        federation_experience_add = 1
        cohesion_ethics_penalty_mult = -0.25
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Planet Modifier
    triggered_planet_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_physics_research_produces_mult = 0.10
        planet_jobs_society_research_produces_mult = 0.10
        planet_jobs_engineering_research_produces_mult = 0.10
        mult = value:transcended_psionic_multiplier
    }
    # Any Class - Sector Modifier
    triggered_sector_modifier = {
        potential = {
            is_ruler = no
        }
        planet_jobs_physics_research_produces_mult = 0.05
        planet_jobs_society_research_produces_mult = 0.05
        planet_jobs_engineering_research_produces_mult = 0.05
        mult = value:transcended_psionic_multiplier
    }
	leader_class = { commander scientist official }
	opposites = {
		leader_trait_synthetic
	}
	initial = no
	randomized = no
}