elec_exd1 = { #B
	randomized = no
	graphical_culture = elec_exd_01
	move_pop_sound_effect = "moving_pop_confirmation"
}

elec_exd2 = { #O
	randomized = no
	graphical_culture = elec_exd_02
	move_pop_sound_effect = "moving_pop_confirmation"
}

elec_exd3 = { #G
	randomized = no
	graphical_culture = elec_exd_03
	move_pop_sound_effect = "moving_pop_confirmation"
}

ELECTROID = {
	archetype = ELECTROID_ARCHETYPE	#BIOLOGICAL
	playable = { always = yes }
	randomized = no
	gender = no
	use_climate_preference = yes
	portrait_modding = yes
	move_pop_sound_effect = "robot_pops_move"
	graphical_culture = elec_exd_01
	possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }
	resources = {
		category = planet_pops
		upkeep = {
			trigger = { has_trait = trait_elec_electroid }
			energy = 2
		}
		produces = {
			trigger = { has_trait = trait_elec_natural_ionisation }
			energy = 1.5
		}
		produces = {
			trigger = { has_trait = trait_elec_dark_nucleus }
			sr_dark_matter = 0.03
		}
		produces = {
			trigger = { has_trait = trait_elec_extraterrestrial_physics }
			physics_research = 0.75
		}
	}
	trait = "trait_elec_electroid"
}