ship_section_template = {
	key = "SHIP_ELEC_FOCUS_SECTION"
	ship_size = elec_focus
	fits_on_slot = "ship"
	entity = "elec_focus_ship_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "PLANET_KILLER_GUN_01"
		template = "invisible_planet_killer_fixed"
		locatorname = "planet_killer_gun_01"
	}
	small_utility_slots = 0
	medium_utility_slots = 0
	large_utility_slots = 6
	resources = { category = ship_sections }
}

# FallenEmpire
# Fallen Empire Massive Ship Section
ship_section_template = {
	key = "elec_fallen_empire_massive_warship_key"
	ship_size = elec_massive_ship_fallen_empire
	fits_on_slot = mid
	entity = "elec_titan_entity"
	icon = "GFX_ship_part_core_mid"
#only one because it uses a titan laser
	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_fixed"
		locatorname = "titan_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "medium_gun_04"
	}
	large_utility_slots = 20
	aux_utility_slots = 3
}

# Fallen Empire Large Ship Section
ship_section_template = {
	key = "elec_fallen_empire_large_warship_torpedo_key"
	ship_size = elec_large_ship_fallen_empire
	fits_on_slot = mid
	entity = "elec_warship_large_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "large_gun_02"
		is_side_slot = yes
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "large_gun_02"
		is_side_slot = yes
	}
	component_slot = {
		name = "TORPEDO_03"
		template = "medium_missile_turret"
		locatorname = "large_gun_02"
		is_side_slot = yes
	}
	component_slot = {
		name = "TORPEDO_04"
		template = "medium_missile_turret"
		locatorname = "large_gun_02"
		is_side_slot = yes
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "medium_turret"
		locatorname = "medium_gun_04"
	}
	large_utility_slots = 8
	aux_utility_slots = 2
}

# Fallen Empire Small Ship Section
ship_section_template = {
	key = "elec_fallen_empire_warship_small_torpedo_key"
	ship_size = elec_small_ship_fallen_empire
	fits_on_slot = mid
	entity = "elec_warship_small_entity"
	icon = "GFX_ship_part_core_mid"
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "small_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "small_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_04"
		template = "point_defence_turret"
		locatorname = "medium_gun_02"
	}
	medium_utility_slots = 6
	aux_utility_slots = 1
}