elec_eff_hyperlane = {
	if =		  { limit = { any_system = { elec_distance_5_10 = yes elec_hyperlane_create = yes } }   random_system = { limit = { elec_distance_5_10 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } } 	
	else_if = { limit = { any_system = { elec_distance_11_15 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_11_15 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_15_20 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_15_20 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_21_25 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_21_25 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_25_30 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_25_30 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_31_35 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_31_35 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_35_40 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_35_40 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_41_45 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_41_45 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_45_50 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_45_50 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_51_55 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_51_55 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_55_60 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_55_60 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_61_65 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_61_65 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_65_70 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_65_70 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_71_75 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_71_75 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_75_80 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_75_80 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_81_85 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_81_85 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_85_90 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_85_90 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_91_95 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_91_95 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
	else_if = { limit = { any_system = { elec_distance_95_150 = yes elec_hyperlane_create = yes } } random_system = { limit = { elec_distance_95_150 = yes elec_hyperlane_create = yes } add_hyperlane = { from = this to = prev } } }
}

create_elec_fe_starting_navy = {
	create_elec_fe_fleet = yes
	create_elec_fe_fleet = yes
	random = {
		chance = 33
		create_elec_fe_fleet = yes
	}
	if = {
		limit = {
			host_has_dlc = "Apocalypse"
		}
		random = {
			chance = 10
			create_fleet = {
				effect = {
					set_owner = prev.owner
					create_ship = {
						name = random
						design = "NAME_Cleanser"
						graphical_culture = owner
					}
					set_location = {
						target = prev
						distance = 30
						angle = random
					}
				}
			}
		}
	}
	random = {
		chance = 25
		create_fleet = {
			effect = {
				set_owner = prev.owner
				create_ship = {
					name = random
					design = "NAME_Elec_Ignition"
					graphical_culture = owner
				}
				set_location = {
					target = prev
					distance = 20
					angle = random
				}
			}
		}
	}
	create_fleet = {
		effect = {
			set_owner = prev.owner
			create_ship = {
				name = random
				design = "NAME_Penitent"
				graphical_culture = owner
			}
			set_location = {
				target = prev
				distance = 60
				angle = random
			}
		}
	}
	create_fleet = {
		effect = {
			set_owner = prev.owner
			create_ship = {
				name = random
				design = "NAME_Penitent"
				graphical_culture = owner
			}
			set_location = {
				target = prev
				distance = 80
				angle = random
			}
		}
	}
	create_fleet = {
		effect = {
			set_owner = prev.owner
			create_ship = {
				name = random
				design = "NAME_Penitent"
				graphical_culture = owner
			}
			set_location = {
				target = prev
				distance = 100
				angle = random
			}
		}
	}
}

create_elec_fe_fleet = {
	owner = {
		create_leader = {
			class = admiral
			species = owner_main_species
			name = random
			skill = 10
			leader_age_min = 25
			leader_age_max = 45
#			traits = {
#				trait = random_trait
#				trait = random_trait
#				trait = random_trait
#			}
		}
	}
	create_fleet = {
		effect = {
			set_owner = prev.owner
			while = {
				count = 8
				create_ship = {
					name = random
					design = "NAME_Elec_Nova"
					graphical_culture = owner
				}
			}
			while = {
				count = 18
				create_ship = {
					name = random
					design = "NAME_Elec_Solarflare"
					graphical_culture = owner
				}
			}
			random_list = {
				25 = {
					set_location = {
						target = prev
						distance = 30
						angle = random
					}
				}
				25 = {
					set_location = {
						target = prev
						distance = 45
						angle = random
					}
				}
				25 = {
					set_location = {
						target = prev
						distance = 60
						angle = random
					}
				}
				25 = {
					set_location = {
						target = prev
						distance = 75
						angle = random
					}
				}
			}
		}
	}
#	last_created_fleet = { assign_leader = last_created_leader }
}

# Coming: on_war_ended => fallen_empires.1