﻿# Not used, only to avoid error logs by elec.24.
ELECTROID = {
	selectable = { always = yes }
	randomized = no
	ship_names = {
		generic = {
			ELEC_CHR_XUGAN ELEC_CHR_XIKAZ ELEC_CHR_ULTAX ELEC_CHR_PIRAX ELEC_CHR_XATOR ELEC_CHR_ZADISH ELEC_CHR_ZOPAX ELEC_CHR_XERATOR ELEC_CHR_MITOZ ELEC_CHR_ZEKAN ELEC_CHR_RATEX ELEC_CHR_ZIIR ELEC_CHR_ZUBOL ELEC_CHR_ZATAK
			ELEC_CHR_GIRAX ELEC_CHR_TYROX ELEC_CHR_BARAX ELEC_CHR_IRAX ELEC_CHR_XAKAN ELEC_CHR_RIPLAX ELEC_CHR_KAGARUX ELEC_CHR_ZURPAK ELEC_CHR_ZEKOL ELEC_CHR_RAKUX ELEC_CHR_PYXOK ELEC_CHR_XUUR ELEC_CHR_KABUX ELEC_CHR_XIOR ELEC_CHR_XAKAAN
			ELEC_CHR_XURUBAR ELEC_CHR_ZAAX ELEC_CHR_MIBUX ELEC_CHR_MATIX ELEC_CHR_GAAR ELEC_CHR_ZOX ELEC_CHR_REXOM ELEC_CHR_LARUX ELEC_CHR_LUUX ELEC_CHR_LIZAX ELEC_CHR_RALUB ELEC_CHR_RAZIX ELEC_CHR_MAPAX ELEC_CHR_GOPAX ELEC_CHR_OXAZ
			EXTRADIMENSIONAL_SHIP_VoidShaper EXTRADIMENSIONAL_SHIP_VoidLair EXTRADIMENSIONAL_SHIP_ExtradimensionalInvader
			NAME_Elec_Ignition NAME_Elec_Nova NAME_Elec_Solarflare
		}
		colossus = {
			MACHINE1_SHIP_Eradicator MACHINE1_SHIP_Annihilator MACHINE1_SHIP_Pacifier MACHINE1_SHIP_Retaliator MACHINE1_SHIP_Nullifier MACHINE1_SHIP_Exterminator MACHINE1_SHIP_Silencer MACHINE1_SHIP_Vaporizer MACHINE1_SHIP_Eliminator MACHINE1_SHIP_Obliterator MACHINE1_SHIP_Annulator MACHINE1_SHIP_Extinguisher MACHINE1_SHIP_Protector MACHINE1_SHIP_Defender MACHINE1_SHIP_Subduer MACHINE1_SHIP_Suppressor MACHINE1_SHIP_Abolisher MACHINE1_SHIP_Conqueror MACHINE1_SHIP_Vanquisher MACHINE1_SHIP_Prevailer MACHINE1_SHIP_Dominator MACHINE1_SHIP_Resister MACHINE1_SHIP_Assailer MACHINE1_SHIP_Assassin MACHINE1_SHIP_Decimator MACHINE1_SHIP_Disintegrator MACHINE1_SHIP_Vitiator MACHINE1_SHIP_Devastator MACHINE1_SHIP_Effacer MACHINE1_SHIP_Shatterer MACHINE1_SHIP_Ruiner MACHINE1_SHIP_Extirpator MACHINE1_SHIP_Subjugator MACHINE1_SHIP_Razer MACHINE1_SHIP_Dispatcher MACHINE1_SHIP_Liberator MACHINE1_SHIP_Redeemer MACHINE1_SHIP_Deliverer MACHINE1_SHIP_Arbiter MACHINE1_SHIP_Predator MACHINE1_SHIP_Ender MACHINE1_SHIP_Advancer MACHINE1_SHIP_Besieger MACHINE1_SHIP_Stunner MACHINE1_SHIP_Striker MACHINE1_SHIP_Ambusher MACHINE1_SHIP_Thresher MACHINE1_SHIP_Enforcer MACHINE1_SHIP_Marshaller
		}
	}
	fleet_names = {
		random_names = {
			MACHINE1_FLEET_Inductor MACHINE1_FLEET_Cogent MACHINE1_FLEET_Determinant MACHINE1_FLEET_Extremum MACHINE1_FLEET_Terminus MACHINE1_FLEET_Boundless MACHINE1_FLEET_Intercept MACHINE1_FLEET_Solution MACHINE1_FLEET_Ordinate MACHINE1_FLEET_Axis MACHINE1_FLEET_Outcome MACHINE1_FLEET_Limit MACHINE1_FLEET_Integral MACHINE1_FLEET_Helix MACHINE1_FLEET_Derivator MACHINE1_FLEET_Constant MACHINE1_FLEET_Directrix MACHINE1_FLEET_Apex MACHINE1_FLEET_Apothem MACHINE1_FLEET_Moment
		}
		sequential_name = MACHINE1_LEGION
	}
	character_names = {
		default = {
			full_names = {
				ELEC_CHR_XUGAN ELEC_CHR_XIKAZ ELEC_CHR_ULTAX ELEC_CHR_PIRAX ELEC_CHR_XATOR ELEC_CHR_ZADISH ELEC_CHR_ZOPAX ELEC_CHR_XERATOR ELEC_CHR_MITOZ ELEC_CHR_ZEKAN ELEC_CHR_RATEX ELEC_CHR_ZIIR ELEC_CHR_ZUBOL ELEC_CHR_ZATAK
				ELEC_CHR_GIRAX ELEC_CHR_TYROX ELEC_CHR_BARAX ELEC_CHR_IRAX ELEC_CHR_XAKAN ELEC_CHR_RIPLAX ELEC_CHR_KAGARUX ELEC_CHR_ZURPAK ELEC_CHR_ZEKOL ELEC_CHR_RAKUX ELEC_CHR_PYXOK ELEC_CHR_XUUR ELEC_CHR_KABUX ELEC_CHR_XIOR ELEC_CHR_XAKAAN
				ELEC_CHR_XURUBAR ELEC_CHR_ZAAX ELEC_CHR_MIBUX ELEC_CHR_MATIX ELEC_CHR_GAAR ELEC_CHR_ZOX ELEC_CHR_REXOM ELEC_CHR_LARUX ELEC_CHR_LUUX ELEC_CHR_LIZAX ELEC_CHR_RALUB ELEC_CHR_RAZIX ELEC_CHR_MAPAX ELEC_CHR_GOPAX ELEC_CHR_OXAZ
			}
		}
	}
	planet_names = {
		generic = {
			names = {
				MACHINE1_PLANET_Nexus MACHINE1_PLANET_Bridge MACHINE1_PLANET_Core MACHINE1_PLANET_Source MACHINE1_PLANET_Combine MACHINE1_PLANET_Locus MACHINE1_PLANET_Cynosure MACHINE1_PLANET_Omphalos MACHINE1_PLANET_Nucleus MACHINE1_PLANET_Axis MACHINE1_PLANET_Crux MACHINE1_PLANET_Terminus MACHINE1_PLANET_Chassis MACHINE1_PLANET_Kybera
			}
		}
	}
}