# Massive Ship
ship_design = {
	name = "NAME_Elec_Ignition"
	ship_size = elec_massive_ship_fallen_empire
	section = {
		template = "elec_fallen_empire_massive_warship_key"
		slot = "mid"
		component = {
			slot = "TITANIC_01"
			template = "TITAN_LASER"
		}
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "STRIKE_CRAFT_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "STRIKE_CRAFT_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "STRIKE_CRAFT_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "STRIKE_CRAFT_HANGAR_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_03"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_04"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_05"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_06"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_07"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "LARGE_GUN_08"
			template = "LARGE_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_5"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_6"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_7"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_8"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_9"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_10"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_11"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_12"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_13"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_14"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_15"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_16"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_17"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_18"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_19"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_20"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_BOOSTER"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "SHIELD_BOOSTER"
		}
		component = {
			slot = "AUX_UTILITY_3"
			template = "SHIELD_BOOSTER"
		}
	}
	required_component="SENSOR_4"
	required_component="PSI_JUMP_DRIVE_1"
	required_component="COMBAT_COMPUTER_ARTILLERY_PRECOG"
	required_component="TITAN_DARK_MATTER_REACTOR"
	required_component="TITAN_SHIP_THRUSTER_5"
# For special buildable
#	is_special_buildable = yes
#	allow_buildable_trigger = is_fallen_empire_spiritualist
}

# Large Ship
ship_design = {
	name = "NAME_Elec_Nova"
	ship_size = elec_large_ship_fallen_empire
	section = {
		template = "elec_fallen_empire_large_warship_torpedo_key"
		slot = "mid"
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "STRIKE_CRAFT_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "STRIKE_CRAFT_HANGAR_3"
		}
		component = {
			slot = "EXTRA_LARGE_01"
			template = "ARC_EMITTER_2"
		}
		component = {
			slot = "TORPEDO_01"
			template = "ENERGY_TORPEDO_2"
		}
		component = {
			slot = "TORPEDO_02"
			template = "ENERGY_TORPEDO_2"
		}
		component = {
			slot = "TORPEDO_03"
			template = "TORPEDO_3"
		}
		component = {
			slot = "TORPEDO_04"
			template = "TORPEDO_3"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_PLASMA_3"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_PSI_SHIELD"
		}
		component = {
			slot = "LARGE_UTILITY_5"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_6"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_7"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_8"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_BOOSTER"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "SHIELD_BOOSTER"
		}
	}
	required_component="SENSOR_4"
	required_component="PSI_JUMP_DRIVE_1"
	required_component="COMBAT_COMPUTER_LINE_PRECOG"
	required_component="BATTLESHIP_DARK_MATTER_REACTOR"
	required_component="BATTLESHIP_SHIP_THRUSTER_5"
# For special buildable
#	is_special_buildable = yes
#	allow_buildable_trigger = is_fallen_empire_spiritualist
}

# Small Ship
ship_design = {
	name = "NAME_Elec_Solarflare"
	ship_size = elec_small_ship_fallen_empire
	section = {
		template = "elec_fallen_empire_warship_small_torpedo_key"
		slot = "mid"
		component = {
			slot = "TORPEDO_01"
			template = "TORPEDO_3"
		}
		component = {
			slot = "TORPEDO_02"
			template = "TORPEDO_3"
		}
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_PLASMA_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_PLASMA_3"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SMALL_PLASMA_3"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "SMALL_PLASMA_3"
		}
		component = {
			slot = "PD_01"
			template = "POINT_DEFENCE_3"
		}
		component = {
			slot = "PD_02"
			template = "POINT_DEFENCE_3"
		}
		component = {
			slot = "PD_03"
			template = "POINT_DEFENCE_3"
		}
		component = {
			slot = "PD_04"
			template = "POINT_DEFENCE_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_PSI_SHIELD"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_PSI_SHIELD"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_PSI_SHIELD"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ARMOR_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_5"
			template = "MEDIUM_ARMOR_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_6"
			template = "MEDIUM_ARMOR_5"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_BOOSTER"
		}
	}
	required_component="SENSOR_4"
	required_component="PSI_JUMP_DRIVE_1"
	required_component="COMBAT_COMPUTER_PICKET_PRECOG"
	required_component="DESTROYER_DARK_MATTER_REACTOR"
	required_component="DESTROYER_SHIP_THRUSTER_5"
# For special buildable
#	is_special_buildable = yes
#	allow_buildable_trigger = is_fallen_empire_spiritualist
}