electroid_fe = {
	graphical_culture = "fallen_empire_01" # "elec_exd_01" = has missing entities
	initializer = "elec_fe_init"
	weight_modifier = {
		base = 125
		modifier = {
			factor = -99999
			has_origin = origin_scion
		}
	}
	create_country_effect = {
		create_species = {
			name = "Ascended"
			class = ELECTROID
			namelist = ELECTROID
			portrait = electroid_1
			traits = {
				ideal_planet_class = pc_elec_aurora
				trait = trait_elec_electroid
				trait = trait_elec_extraterrestrial_physics
				trait = trait_elec_natural_ionisation
				trait = trait_elec_aurora
			}
			extra_trait_points = 4
			allow_negative_traits = yes
		}
		create_country = {
			name = "Realm of Nova"
			type = fallen_empire
			ignore_initial_colony_error = yes
			authority = auth_imperial
			civics = {
				civic = civic_lethargic_leadership
				civic = civic_empire_in_decline
				#civic = civic_elec_paralyzing_presence
			}
			species = last_created_species
			ethos = {
#				ethic = ethic_fanatic_spiritualist
				ethic = ethic_fanatic_militarist
				ethic = ethic_materialist
			}
			flag = {
				icon= {
					category="blocky"
					file="flag_blocky_3.dds"
				}
				background= {
					category="backgrounds"
					file="flag_BG_43.dds"
				}
				colors={
					"shadow_blue"
					"blue"
					"black"
					"null"
				}
			}
			origin = "origin_fallen_empire"
			effect = {
				set_country_flag = electroid_fe_country
				add_resource = {
					minerals = 10000
					energy = 10000
					food = 1000
					influence = 500
				}
				if = {
					limit = { host_has_dlc = "Apocalypse" }
					give_technology = { tech = tech_colossus message = no }
				}
				set_ai_personality = fallen_empire_electroids
				add_global_ship_design = "NAME_Elec_Ignition" # Massive Ship
				add_global_ship_design = "NAME_Elec_Nova" # Large Ship
				add_global_ship_design = "NAME_Elec_Solarflare" # Small Ship
				add_global_ship_design = "NAME_Cleanser"	# Colossus
				add_global_ship_design = "NAME_Penitent" # Constructor
				add_global_ship_design = "NAME_Faith"
				add_global_ship_design = "NAME_Pilgrim"
				add_global_ship_design = "NAME_FE_Starbase"
				ruler = { add_skill = 9 }
				# This trait is generated by Vanilla due "ideal_planet_class = pc_elec_aurora", but isnt needed.
				owner_main_species = { change_species_characteristics = { remove_trait = trait_pc_elec_aurora_preference } }
			}
		}
	}
}