electroid_astral_navigation = {
	length = -1
	icon = "GFX_edict_type_policy"
	resources = {
		category = edicts
		cost = {
			energy = 10
			multiplier = value:edict_size_effect
		}
		upkeep = {
			energy = 10
			multiplier = value:edict_size_effect
		}
	}
	modifier = {
		ship_ftl_jumpdrive_range_mult = 0.35
		ship_jumpdrive_cooldown_mult = -0.35
	}
	potential = {
		OR = {
			has_civic = civic_elec_mobile_solarflare
			has_civic = civic_elec_h_mobile_solarflare
		}
	}
	ai_weight = { weight = 0 } # AI doesnt really use jumpdrives.
}