elec_neutron = {
	trigger = { owner = { has_policy_flag = orbital_bombardment_elec_neutron } }
	default = yes
	stop_when_armies_dead = no
	abduct_pops = no
	planet_damage = 1.5
	army_damage = 4.0
	kill_pop_chance = { base = 9.0 }
	min_pops_to_kill_pop = 0
	# root = fleet
	# from = planet
	ai_weight = {
		weight = 10
		modifier = {
			factor = 0.01
			exists = from
			from = {
				owner = { NOT = { is_hostile = root.owner } }
			}
			exists = owner
			owner = { is_crisis_faction = no }
		}
	}
}