ap_elec_burnout = {
	possible = {
		has_technology = tech_gene_tailoring
	}
	on_enabled = {
		custom_tooltip = ap_elec_burnout_tooltip
		hidden_effect = { country_event = { id = elec.4 } }
	}
	potential = {
		NOT = { has_ascension_perk = ap_elec_burnout }
		is_electroid_empire = yes
#		OR = {
#			has_origin = origin_elec_sun_empire
#			has_origin = origin_elec_supernova
#			has_origin = origin_elec_endless_horizon
#			has_origin = origin_elec_extradimensionals
#			has_origin = origin_elec_nebula_of_creation
#		}
		is_ai = no
	}
	modifier = { BIOLOGICAL_species_trait_points_add = 2 }
	ai_weight = { factor = 0 }
}

ap_elec_centrifugal = {
	possible = {
		has_technology = tech_battleships
		custom_tooltip = {
			fail_text = "requires_ascension_perks_3"
			num_ascension_perks > 2
		}
		host_has_dlc = "Apocalypse" # Because colossus weapons do not work without the DLC installed (hardcoded game limitation).
	}
	on_enabled = {
		custom_tooltip = ap_elec_centrifugal_tooltip
		add_research_option = tech_elec_centrifugal
	}
	potential = {
		NOT = { has_ascension_perk = ap_elec_centrifugal }
		OR = {
			has_origin = origin_elec_sun_empire
			has_origin = origin_elec_supernova
			has_origin = origin_elec_endless_horizon
			has_origin = origin_elec_extradimensionals
			has_origin = origin_elec_nebula_of_creation
		}
#		is_ai = no
	}
	ai_weight = { factor = 0 }
}

ap_elec_quasar = {
	possible = { has_technology = tech_mega_engineering }
	on_enabled = {
		custom_tooltip = ap_elec_quasar_tooltip
		add_research_option = tech_elec_quasar
	}
	potential = {
		NOT = { has_ascension_perk = ap_elec_quasar }
		OR = {
			has_origin = origin_elec_sun_empire
			has_origin = origin_elec_supernova
			has_origin = origin_elec_endless_horizon
			has_origin = origin_elec_extradimensionals
			has_origin = origin_elec_nebula_of_creation
		}
		is_ai = no
	}
	ai_weight = { factor = 0 }
}