elec_heavy_assault = {
	damage = 3.5
	health = 4.5
	has_morale = no
	morale_damage = 1.5
	collateral_damage = 5.0
	war_exhaustion = 3.0
	time = 500
	has_species = no
	icon = GFX_army_type_flamestorm
	resources = {
		category = armies
		cost = {
			energy = 800
			sr_dark_matter = 3
		}
		upkeep = { energy = 8 }
	}
	potential_country = {
		OR = {
			has_civic = civic_elec_living_weapons
			has_civic = civic_elec_h_living_weapons
		}
	}
	ai_weight = { base = 50 }
}