#building_order_stronghold = {
#    base_buildtime = 480
#    icon = building_order_holding
#    category = army
#    building_sets = {
#        government
#        military
#        defense
#        soldier
#    }
#    potential = {
#        NOT = { has_modifier = slave_planet }
#    }

#    resources = {
#        category = planet_buildings
#        cost = {
#            minerals = 600
#        }
#        upkeep = {
#            energy = 5
#            food = 5
#            minerals = 5
#        }
#    }

#    triggered_planet_modifier = {
#        potential = {
#            exists = owner
#        }
#        modifier = {
#            # Visual indicator
#            job_soldier_add = 200
#        }
#    }

    # This adds to the cap
 #   on_built = {
 #       planet = {
 #           owner = {
 #               change_variable = {
 #                   which = order_soldier_count
 #                   value = 5
 #               }
 #           }
 #       }
 #   }

#    on_destroy = {
#        planet = {
#            owner = {
#                change_variable = {
#                    which = order_soldier_count
#                    value = -5
#                }
#            }
#        }
#    }
#}

#building_order_headquarters = {
#    base_buildtime = 600
#    icon = building_order_keep
#    category = army
#    building_sets = {
#        government
#        military
#        defense
#        soldier
#    }
#    potential = {
#        NOT = { has_modifier = slave_planet }
#    }
#
#    resources = {
#        category = planet_buildings
#        cost = {
#            minerals = 1200
#        }
#        upkeep = {
#            energy = 10
#            food = 10
#            minerals = 10
#        }
#    }

#    triggered_planet_modifier = {
#        potential = {
#            exists = owner
#        }
#        modifier = {
#            # Visual indicator
#            job_soldier_add = 500
#            job_bureaucrat_add = 200
#        }
#    }

    # This adds to the cap
#    on_built = {
#        planet = {
#            owner = {
#                change_variable = {
#                    which = order_soldier_count
#                    value = 10
#                }
#            }
#        }
#    }

#    on_destroy = {
#        planet = {
#            owner = {
#                change_variable = {
#                    which = order_soldier_count
#                    value = -10
#                }
#            }
#        }
#    }
#}