# Planet District Zones
#
# Documentation: ./99_HOW_TO_ZONE.txt

##### Supposed to be something something about the first zone cannot be swapped away or some shit, so here it is I supposesu. Credits to Xahkarias for 
##### Notifying about it. Thanks PDX.

soulsphereo_zone_dummy = {
    potential = {
        always = no
    }
    unlock = {
        always = no
    }
}

###

zone_acot_theta_soulsphere_main = {
	icon = GFX_acot_zone_theta_urban
	base_buildtime = 10
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = @zone_cost
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 6

	zone_sets = {
		slot_theta_soulsphere_main
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_soulsphere_main_sub = {
	icon = GFX_acot_zone_theta_urban
	base_buildtime = 360
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 3

	zone_sets = {
		acot_theta_soulsphere_main_01
		acot_theta_soulsphere_main_02
	}

	include = {
		all
	}

	triggered_district_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_regular_empire = yes }
		}
		modifier = {
			job_sm_acot_overlord_add = 100
			job_sm_acot_overseer_add = 200
		}
	}

	triggered_district_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_hive_empire = yes }
		}
		modifier = {
			job_sm_acot_overlord_drone_add= 100
			job_sm_acot_overseer_drone_add = 200
		}
	}	

	triggered_district_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_machine_empire = yes }
		}
		modifier = {
			job_sm_acot_overlord_droid_add = 100
			job_sm_acot_overseer_droid_add = 200
		}
	}	

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 3
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_science = {
	icon = GFX_acot_zone_theta_research
	base_buildtime = 10
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 6

	zone_sets = {
		acot_theta_science
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_science_01 = {
	icon = GFX_acot_zone_theta_research
	base_buildtime = 360
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 3

	zone_sets = {
		acot_theta_science_01
	}

	include = {
		all
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = no
        	}
    	}
		job_sm_acot_voidsphere_labman_add = 100
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = yes
        	}
    	}
		job_sm_acot_voidsphere_labdrone_add = 100
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}

	planet_modifier = {
		zone_building_slots_add = 3
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_forge = {
	icon = GFX_acot_zone_theta_pylon
	base_buildtime = 10
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 6

	zone_sets = {
		acot_theta_forge
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}

	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}
zone_acot_theta_forge_01 = {
	icon = GFX_acot_zone_theta_pylon
	base_buildtime = 360
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	triggered_district_planet_modifier = {
		potential = {
			exists = owner
			owner = { 
				is_gestalt = no 
			}					
		}
		modifier = {
			job_sm_acot_voidsphere_forgeman_add = 700
		}
	}
	
	triggered_district_planet_modifier = {
		potential = {
			exists = owner
			owner = { 
				is_gestalt = yes 
			}					
		}
		modifier = {
			job_sm_acot_voidsphere_forgedrone_add = 700
		}
	}

	max_buildings = 3

	zone_sets = {
		acot_theta_forge_01
	}

	include = {
		all
	}

###############	
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = no }	
#			has_modifier = acot_modifier_voidsphere_silo_alloys	
#		}
#		modifier = {
#			job_acot_voidsphere_siloman_alloys_add = 100
#			planet_housing_add = 100
#		}
#	}
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = yes }
#			has_modifier = acot_modifier_voidsphere_silo_alloys
#		}
#		modifier = {
#			job_acot_voidsphere_silodrone_alloys_add = 100
#			planet_housing_add = 100
#		}
#	}
#	
###############
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = no }	
#			has_modifier = acot_modifier_voidsphere_silo_energy	
#		}
#		modifier = {
#			job_acot_voidsphere_siloman_energy_add = 100
#			planet_housing_add = 100
#		}
#	}
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = yes }
#			has_modifier = acot_modifier_voidsphere_silo_energy
#		}
#		modifier = {
#			job_acot_voidsphere_silodrone_energy_add = 100
#			planet_housing_add = 100
#		}
#	}
#	
###############
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = no }	
#			has_modifier = acot_modifier_voidsphere_silo_food	
#		}
#		modifier = {
#			job_acot_voidsphere_siloman_food_add = 100
#			planet_housing_add = 100
#		}
#	}
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = yes }
#			has_modifier = acot_modifier_voidsphere_silo_food
#		}
#		modifier = {
#			job_acot_voidsphere_silodrone_food_add = 100
#			planet_housing_add = 100
#		}
#	}
#	
###############
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = no }	
#			has_modifier = acot_modifier_voidsphere_silo_goods	
#		}
#		modifier = {
#			job_acot_voidsphere_siloman_goods_add = 100
#			planet_housing_add = 100
#		}
#	}
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = yes }
#			has_modifier = acot_modifier_voidsphere_silo_goods
#		}
#		modifier = {
#			job_acot_voidsphere_silodrone_goods_add = 100
#			planet_housing_add = 100
#		}
#	}
#	
###############
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = no }	
#			has_modifier = acot_modifier_voidsphere_silo_minerals	
#		}
#		modifier = {
#			job_acot_voidsphere_siloman_minerals_add = 100
#			planet_housing_add = 100
#		}
#	}
#
#	triggered_district_planet_modifier = {
#		potential = {
#			exists = owner
#			owner = { is_gestalt = yes }
#			has_modifier = acot_modifier_voidsphere_silo_minerals
#		}
#		modifier = {
#			job_acot_voidsphere_silodrone_minerals_add = 100
#			planet_housing_add = 100
#		}
#	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_silo = {
	icon = GFX_acot_zone_theta_industry
	base_buildtime = 10
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 6

	zone_sets = {
		acot_theta_silo
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}
zone_acot_theta_silo_01 = {
	icon = GFX_acot_zone_theta_industry
	base_buildtime = 360
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = no
        	}
    	}
		job_sm_acot_voidsphere_siloman_add = 100
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = yes
        	}
    	}
		job_sm_acot_voidsphere_silodrone_add = 100
	}

	max_buildings = 3

	zone_sets = {
		acot_theta_silo_01
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_fortress = {
	icon = GFX_acot_zone_theta_army
	base_buildtime = 10
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 6

	zone_sets = {
		acot_theta_fortress
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}
zone_acot_theta_fortress_01 = {
	icon = GFX_acot_zone_theta_army
	base_buildtime = 360
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = no
        	}
    	}
		job_sm_acot_giga_fortress_operator_add = 100
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = yes
        	}
    	}
		job_sm_acot_giga_fortress_operator_drone_add = 100
	}

	max_buildings = 3

	zone_sets = {
		acot_theta_fortress_01
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}

zone_acot_theta_stellarite = {
	icon = GFX_acot_zone_theta_stellarite
	base_buildtime = 10
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	max_buildings = 6

	zone_sets = {
		acot_theta_stellarite
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 6
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}
zone_acot_theta_stellarite_01 = {
	icon = GFX_acot_zone_theta_stellarite
	base_buildtime = 360
	potential = { # planet scope
		is_planet_class = pc_acot_soulsphere
	}

	unlock = { # planet scope
		hidden_trigger = {
			exists = owner
		}
	}
	
	convert_to = {
		
	}

	resources = {
		category = planet_zones
		cost = {
			alloys = 5000000
			sm_sr_perfect_runic_energy = 2000
		}
	}

	triggered_district_planet_modifier = {
		planet_housing_add = 2000
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = no
        	}
    	}
		job_acot_omniman_add = 100
	}

	triggered_district_planet_modifier = {
   		potential = {
        	exists = owner
        	owner = {
            	is_gestalt = yes
        	}
    	}
		job_acot_omnidrone_add = 100
	}

	max_buildings = 3

	zone_sets = {
		acot_theta_stellarite_01
	}

	include = {
		all
	}

	excluded_building_sets = {
		#generator
		#mining
		#farming
		knights
		betharian
		generator_automation
		mining_automation
		farming_automation
		#urban_automation_arcology
	}


	planet_modifier = {
		zone_building_slots_add = 1
	}

	ai_priority = 2
	ai_weight_coefficient = 0.5
}