# Soul Sphere
slot_theta_soulsphere_main = {
	start = zone_acot_theta_soulsphere_main

	included_zone_sets = {
		slot_theta_soulsphere_main
	}

	unlock = { # planet scope
	}

	potential = { # planet scope
		always = yes
	}
}

slot_theta_soulsphere_main_01 = {
	included_zone_sets = {
		acot_theta_soulsphere_main_01
	}

	unlock = { # planet scope
	}
}
slot_theta_soulsphere_main_02 = {
	included_zone_sets = {
		acot_theta_soulsphere_main_02
	}

	unlock = { # planet scope
	}
}

slot_acot_soulsphere_science = {
	start = zone_acot_theta_science

	included_zone_sets = {
		acot_theta_science
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_science_01 = {
	included_zone_sets = {
		acot_theta_science_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_science
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_science
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_science_02 = {
	included_zone_sets = {
		acot_theta_science_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_science
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_science
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_science_03 = {
	included_zone_sets = {
		acot_theta_science_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_science
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_science
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_science_04 = {
	included_zone_sets = {
		acot_theta_science_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_science
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_science
	#			}
	#		}
	#	}
	#}
}

slot_acot_soulsphere_forge = {
	start = zone_acot_theta_forge

	included_zone_sets = {
		acot_theta_forge
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_forge_01 = {
	included_zone_sets = {
		acot_theta_forge_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_forge
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_forge
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_forge_02 = {
	included_zone_sets = {
		acot_theta_forge_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_forge
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_forge
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_forge_03 = {
	included_zone_sets = {
		acot_theta_forge_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_forge
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_forge
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_forge_04 = {
	included_zone_sets = {
		acot_theta_forge_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_forge
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_forge
	#			}
	#		}
	#	}
	#}
}

slot_acot_soulsphere_silo = {
	start = zone_acot_theta_silo

	included_zone_sets = {
		acot_theta_silo
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_silo_01 = {
	included_zone_sets = {
		acot_theta_silo_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_silo
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_silo
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_silo_02 = {
	included_zone_sets = {
		acot_theta_silo_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_silo
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_silo
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_silo_03 = {
	included_zone_sets = {
		acot_theta_silo_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_silo
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_silo
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_silo_04 = {
	included_zone_sets = {
		acot_theta_silo_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_silo
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_silo
	#			}
	#		}
	#	}
	#}
}

slot_acot_soulsphere_fortress = {
	start = zone_acot_theta_fortress

	included_zone_sets = {
		acot_theta_fortress
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_fortress_01 = {
	included_zone_sets = {
		acot_theta_fortress_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_fortress
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_fortress
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_fortress_02 = {
	included_zone_sets = {
		acot_theta_fortress_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_fortress
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_fortress
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_fortress_03 = {
	included_zone_sets = {
		acot_theta_fortress_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_fortress
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_fortress
	#			}
	#		}
	#	}
	#}
}
slot_acot_soulsphere_fortress_04 = {
	included_zone_sets = {
		acot_theta_fortress_01
	}

	#unlock = { # planet scope
	#	custom_tooltip = {
	#		fail_text = zone_unavailable_tech_acot_void_fortress
	#		exists = owner
	#		owner = {
	#			has_tech_or_functional_civic = {
	#				TECH = tech_acot_enigmapolis_fortress
	#			}
	#		}
	#	}
	#}
}

slot_acot_soulsphere_stellarite = {
	start = zone_acot_theta_stellarite

	included_zone_sets = {
		acot_theta_stellarite
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_stellarite_01 = {
	included_zone_sets = {
		acot_theta_stellarite_01
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_stellarite_02 = {
	included_zone_sets = {
		acot_theta_stellarite_01
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_stellarite_03 = {
	included_zone_sets = {
		acot_theta_stellarite_01
	}

	unlock = { # planet scope
	}
}
slot_acot_soulsphere_stellarite_04 = {
	included_zone_sets = {
		acot_theta_stellarite_01
	}

	unlock = { # planet scope
	}
}
