# reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections
#ONE: -70 in hue					<---- STEPS TO CREATE THETA FLEET ICONS FROM PHANON
#TWO: -100, 100 in vibrance
#THREE: -100, 100 in vibrance
#FOUR: -45, 100 in vibrance
#FIVE: 0, 35 in vibrance
#
#
#edgy amber color lookup for damaged

@corvette_collision_radius = 2.0
@corvette_formation_priority = 4

@destroyer_collision_radius = 2.5
@destroyer_formation_priority = 2

@cruiser_collision_radius = 3.5
@cruiser_formation_priority = 3

@battleship_collision_radius = 6
@battleship_formation_priority = 5

@titan_collision_radius = 12
@titan_formation_priority = 1

@build_block_radius_none = 0
@build_block_radius_civilian = 20
@build_block_radius_military = 200

@speed_very_slow = 80
@speed_slow = 100
@speed_default = 120
@speed_fast = 140
@speed_very_fast = 160

# HERO STRIKECRAFT
acot_perfect_starfighter_hero = {
	formation_priority = 3
	is_space_object = yes
	entity = acot_starfighter_hero_entity
	max_speed = 550
	acceleration = 0.80
	rotation_speed = 0.40
	max_hitpoints = 75000
	modifier = {
		ship_evasion_add = 99
		ship_hull_add = 1500000
		ship_hull_regen_add_static = 1500000
		ship_shield_add = 1500000
		ship_shield_regen_add_static = 1500000
		ship_armor_add = 1500000
		ship_armor_regen_add_static = 1500000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = {
		"bow" = { locator = "part1" }
	}
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_isc_hero_icon

	combat_disengage_chance = 6

	#construction_type = starbase_shipyard	

	is_designable = no
	components_add_to_cost = no
	class = shipclass_military
}

# Star Chaser
acot_perfect_star_fighters = {
	formation_priority = 1
	is_space_object = yes
	entity = acot_star_fighters_entity
	max_speed = 350
	acceleration = 0.80
	rotation_speed = 0.10
	collision_radius = 2
	modifier = {
		ship_evasion_add = 99
		ship_hull_add = 1500000
		ship_hull_regen_add_static = 1500000
		ship_shield_add = 1500000
		ship_shield_regen_add_static = 1500000
		ship_armor_add = 1500000
		ship_armor_regen_add_static = 1500000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 10000
	combat_size_multiplier = 4
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "bow" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_isc_icon

	resources = {
		category = starbase_stations
		cost = {
			alloys = 2000
			energy = 2000
		}
		upkeep = {
		}
	}
	base_buildtime = 100

	class = shipclass_military
	is_designable = no
	#prerequisites = { tech_phanon_fighter }

	combat_disengage_chance = 3

	potential_construction = {
		can_build_perfect_ship = yes
	}
	construction_type = starbase_shipyard	
}

# Star Destroyer - Skirmisher
acot_perfect_star_destroyer = {
	formation_priority = 10
	is_space_object = yes
	entity = acot_star_destroyer_entity
	max_speed = 85
	acceleration = 0.15
	rotation_speed = 0.1
	collision_radius = 7
	modifier = {
		ship_evasion_add = 65
		ship_hull_add = 2000000
		ship_hull_regen_add_static = 2000000
		ship_shield_add = 2000000
		ship_shield_regen_add_static = 2000000
		ship_armor_add = 2000000
		ship_armor_regen_add_static = 2000000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 200000
	combat_size_multiplier = 150
	size_multiplier = 8
	fleet_slot_size = 8
	section_slots = { 
		"spinal_1" = { locator = "part1" }  
		"spinal_2" = { locator = "part1down" } 
		"mid_1" = { locator = "part2" }  
		"mid_2" = { locator = "part2down" }  
		"core" = { locator = "part3" }  
		"stern_down" = { locator = "part3down" }  
		"stern" = { locator = "part4" }  
		"left_wing" = { locator = "left_wing" }  
		"right_wing" = { locator = "right_wing" }  
	}
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_destroyer_icon
	
	resources = {
		category = starbase_stations
		cost = {
		}
		upkeep = {
		}
	}
	base_buildtime = 400

	class = shipclass_military
	is_designable = no
	#prerequisites = { tech_phanon_cruiser }

	potential_construction = {
		can_build_perfect_ship = yes
	}

	construction_type = starbase_shipyard	
}

# Star Devastator - Main Battleship
acot_perfect_star_devastator = {
	formation_priority = 20
	is_space_object = yes
	entity = acot_star_devastator_entity
	max_speed = 65
	acceleration = 0.15
	rotation_speed = 0.1
	collision_radius = 7
	modifier = {
		ship_evasion_add = 15
		ship_hull_add = 18000000
		ship_hull_regen_add_static = 18000000
		ship_shield_add = 18000000
		ship_shield_regen_add_static = 18000000
		ship_armor_add = 18000000
		ship_armor_regen_add_static = 18000000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 600000
	combat_size_multiplier = 150
	size_multiplier = 20
	fleet_slot_size = 20
	section_slots = { 
		"spinal_1" = { locator = "part1" }  
		"spinal_2" = { locator = "part1down" } 
		"mid_1" = { locator = "part2" }  
		"mid_2" = { locator = "part2down" }  
		"core_1" = { locator = "part3" }  
		"core_2" = { locator = "part3down" }  
		"hub" = { locator = "hub" } 
	}
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_devastator_icon
	
	resources = {
		category = starbase_stations
		cost = {
		}
		upkeep = {
		}
	}
	base_buildtime = 400

	class = shipclass_military
	is_designable = no
	#prerequisites = { tech_phanon_bb }

	potential_construction = {
		can_build_perfect_ship = yes
	}

	construction_type = starbase_shipyard	
}

# Star Decimator - Carrier
acot_perfect_star_decimator = {
	formation_priority = 45
	is_space_object = yes
	entity = acot_star_decimator_entity
	max_speed = 45
	acceleration = 0.15
	rotation_speed = 0.1
	collision_radius = 7
	modifier = {
		ship_evasion_add = 25
		ship_hull_add = 60000000
		ship_hull_regen_add_static = 60000000
		ship_shield_add = 60000000
		ship_shield_regen_add_static = 60000000
		ship_armor_add = 60000000
		ship_armor_regen_add_static = 60000000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 2000000
	combat_size_multiplier = 150
	size_multiplier = 40
	fleet_slot_size = 40
	section_slots = { 
		"core" = { locator = "core" }  
		"part1" = { locator = "part1" }  
		"part2" = { locator = "part2" }  
		"part3" = { locator = "part3" }  
		"part4" = { locator = "part4" }  
	}
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_decimator_icon
	#prerequisites = { tech_phanon_titan }
	
	resources = {
		category = starbase_stations
		cost = {
		}
		upkeep = {
		}
	}
	base_buildtime = 1000

	class = shipclass_military
	is_designable = no

	potential_construction = {
		can_build_perfect_ship = yes
	}

	construction_type = starbase_shipyard	
}

# Star Dominator I - Capital Ship
acot_perfect_star_dominator = {
	formation_priority = 40
	is_space_object = yes
	entity = acot_star_dominator_entity
	max_speed = 65
	acceleration = 0.15
	rotation_speed = 0.1
	collision_radius = 7
	modifier = {
		ship_evasion_add = 15
		ship_hull_add = 75000000
		ship_hull_regen_add_static = 75000000
		ship_shield_add = 75000000
		ship_shield_regen_add_static = 75000000
		ship_armor_add = 75000000
		ship_armor_regen_add_static = 75000000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 2500000
	combat_size_multiplier = 150
	size_multiplier = 80
	fleet_slot_size = 80
	section_slots = { 
		"spinal_1" = { locator = "spinal" }  
		"spinal_2" = { locator = "spinaldown" }  
		"tube_a1" = { locator = "part2" }  
		"tube_a2" = { locator = "part2down" }  
		"tube_b1" = { locator = "part3" }  
		"tube_b2" = { locator = "part3down" }  
		"tube_c1" = { locator = "part4" }  
		"tube_c2" = { locator = "part4down" }  
		"tube_d1" = { locator = "part5" }  
		"tube_d2" = { locator = "part5down" }  
		"stern1" = { locator = "part6" }  
		"stern2" = { locator = "part7" }  
		"hammer1" = { locator = "hammer" }  
		"hammer2" = { locator = "hammerdown" }  
		"left" = { locator = "left" } 
		"right" = { locator = "right" } 
	}
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_dominator_icon
	#prerequisites = { tech_phanon_titan }
	
	resources = {
		category = starbase_stations
		cost = {
		}
		upkeep = {
		}
	}
	base_buildtime = 1000

	class = shipclass_military
	is_designable = no

	potential_construction = {
		can_build_perfect_ship = yes
	}

	construction_type = starbase_shipyard	
}

# Star Dominator II - Capital Ship
acot_perfect_megadreadnought = {
	formation_priority = 40
	is_space_object = yes
	entity = acot_megadreadnought_entity
	max_speed = 90
	acceleration = 0.15
	rotation_speed = 0.1
	collision_radius = 7
	modifier = {
		ship_evasion_add = 15
		ship_weapon_damage = 2.5
		ship_hull_add = 90000000
		ship_hull_regen_add_static = 90000000
		ship_shield_add = 90000000
		ship_shield_regen_add_static = 90000000
		ship_armor_add = 90000000
		ship_armor_regen_add_static = 90000000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 3000000
	combat_size_multiplier = 150
	size_multiplier = 80
	fleet_slot_size = 80
	section_slots = { 
		"mid" = { locator = "part1" }  
		"tube_a1" = { locator = "part2" }  
		"tube_a2" = { locator = "part2down" }  
		"tube_b1" = { locator = "part3" }  
		"tube_b2" = { locator = "part3down" }  
		"tube_c1" = { locator = "part4" }  
		"tube_c2" = { locator = "part4down" }  
		"tube_d1" = { locator = "part5" }  
		"tube_d2" = { locator = "part5down" }  
		"stern1" = { locator = "part6" }  
		"stern2" = { locator = "part7" }  
		"hammer1" = { locator = "hammer" }  
		"hammer2" = { locator = "hammerdown" }  
		"bottom" = { locator = "bottom" } 
		"left" = { locator = "left" } 
		"right" = { locator = "right" }
	} 
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_dominator2_icon
	#prerequisites = { tech_phanon_mothership }
	
	resources = {
		category = starbase_stations
		cost = {
		}
		upkeep = {
		}
	}
	base_buildtime = 2500

	class = shipclass_military
	is_designable = no

	potential_construction = {
		can_build_perfect_ship = yes
	}

	construction_type = starbase_shipyard	
}

# Star Annihilator - Flagship
acot_perfect_star_annihilator = {
	formation_priority = 60
	is_space_object = yes
	entity = acot_star_annihilator_entity
	max_speed = 45
	acceleration = 0.1
	rotation_speed = 0.1
	collision_radius = 7
	modifier = {
		ship_evasion_add = 15
		ship_hull_add = 125000000
		ship_hull_regen_add_static = 125000000
		ship_shield_add = 125000000
		ship_shield_regen_add_static = 125000000
		ship_armor_add = 125000000
		ship_armor_regen_add_static = 125000000
		ship_orbit_upkeep_mult = -0.50
		ship_cloaking_strength_add = 10
	}
	max_hitpoints = 20000000
	combat_size_multiplier = 150
	size_multiplier = 160
	fleet_slot_size = 160
	section_slots = { 
		"hub" = { locator = "hub" } 

		"hammer" = { locator = "hammer" } 
		"hammerdown" = { locator = "hammerdown" } 

		"spinal" = { locator = "part1" } 
		"spinal2" = { locator = "part1down" } 

		"fpart1" = { locator = "fpart1" } 
		"fpart1down" = { locator = "fpart1down" }  
		"fpart2" = { locator = "fpart2" } 
		"fpart2down" = { locator = "fpart2down" }  

		"bow" = { locator = "part2" } 
		"mid" = { locator = "part3" }  
		"core" = { locator = "part4" }  
		"stern" = { locator = "part6" } 
		"bow2" = { locator = "part2down" } 
		"mid2" = { locator = "part3down" } 
		"core2" = { locator = "part4down" } 
		"stern2" = { locator = "part6rerverse" }
		"back" = { locator = "part5" } 	
		"side1" = { locator = "side1" locator = "armor1" } 
		"side2" = { locator = "side2" locator = "armor2" }

		"fside1" = { locator = "fside1" } 
		"fside2" = { locator = "fside2" }

		"armor1" = { locator = "armor1" } 
		"armor2" = { locator = "armor2" }
	}
	num_target_locators = 0
	is_space_station = no
	icon = acot_ship_perfect_annihilator_icon
	#prerequisites = { tech_phanon_mothership }
	
	resources = {
		category = starbase_stations
		cost = {
		}
		upkeep = {
		}
	}
	base_buildtime = 3750

	class = shipclass_military
	is_designable = no

	potential_construction = {
		can_build_perfect_ship = yes
	}

	construction_type = starbase_shipyard	
}