#####THETA###

ship_section_template = {
	key = "THETA_PRECURSOR_SENTINEL_CORE_SIEGE_KEY"
	ship_size = precursor_sentinel
	fits_on_slot = mid
	entity = "theta_sentinel_hull_entity"
	icon = "GFX_ship_part_core_mid"

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "TITANIC_02"
		template = "invisible_titanic_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "TITANIC_03"
		template = "invisible_titanic_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "TITANIC_04"
		template = "invisible_titanic_turret"
		locatorname = "small_gun_02"
	}	

	large_utility_slots = 24
	aux_utility_slots = 3

	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 1200000
		ship_hull_regen_add_static = 240000
		ship_shield_add = 240000
		ship_shield_regen_add_static = 24000
		ship_armor_add = 240000
		ship_armor_regen_add_static = 24000
	}

	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_SENTINEL_CORE_ARTILLERY_KEY"
	ship_size = precursor_sentinel
	fits_on_slot = mid
	entity = "theta_sentinel_hull_entity"
	icon = "GFX_ship_part_core_mid"

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_01"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_02"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_03"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "XL_04"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_02"
	}	
	component_slot = {
		name = "XL_05"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "XL_06"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_02"
	}	

	large_utility_slots = 24
	aux_utility_slots = 3

	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 1200000
		ship_hull_regen_add_static = 240000
		ship_shield_add = 240000
		ship_shield_regen_add_static = 24000
		ship_armor_add = 240000
		ship_armor_regen_add_static = 24000
	}

	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_SENTINEL_CORE_CARRIER_KEY"
	ship_size = precursor_sentinel
	fits_on_slot = mid
	entity = "theta_sentinel_hull_entity"
	icon = "GFX_ship_part_core_mid"

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_01"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "XL_02"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_02"
	}	
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_08"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}

	large_utility_slots = 24
	aux_utility_slots = 3

	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 1200000
		ship_hull_regen_add_static = 240000
		ship_shield_add = 240000
		ship_shield_regen_add_static = 24000
		ship_armor_add = 240000
		ship_armor_regen_add_static = 24000
	}

	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

################

ship_section_template = {
	key = "THETA_PRECURSOR_SENTINEL_WING_SIEGE_KEY"
	ship_size = precursor_sentinel
	fits_on_slot = core
	fits_on_slot = data
	entity = "sentinel_hull_core_entity"
	icon = "GFX_ship_part_core_mid"

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "XL_GUN_02"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_02"
	}		
	component_slot = {
		name = "XL_GUN_03"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "XL_GUN_04"
		template = "invisible_extra_large_turret"
		locatorname = "small_gun_02"
	}

	large_utility_slots = 24
	aux_utility_slots = 3

	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 600000
		ship_hull_regen_add_static = 120000
		ship_shield_add = 120000
		ship_shield_regen_add_static = 12000
		ship_armor_add = 120000
		ship_armor_regen_add_static = 12000
	}

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_SENTINEL_WING_ARTILLERY_KEY"
	ship_size = precursor_sentinel
	fits_on_slot = core
	fits_on_slot = data
	entity = "sentinel_hull_core_entity"
	icon = "GFX_ship_part_core_mid"

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_GUN_02"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "small_gun_02"
	}	
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "small_gun_02"
	}		
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "small_gun_02"
	}		
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "small_gun_02"
	}

	large_utility_slots = 24
	aux_utility_slots = 3

	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 600000
		ship_hull_regen_add_static = 120000
		ship_shield_add = 120000
		ship_shield_regen_add_static = 12000
		ship_armor_add = 120000
		ship_armor_regen_add_static = 12000
	}

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_SENTINEL_WING_CARRIER_KEY"
	ship_size = precursor_sentinel
	fits_on_slot = core
	fits_on_slot = data
	entity = "sentinel_hull_core_entity"
	icon = "GFX_ship_part_core_mid"

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "XL_GUN_02"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "small_gun_02"
	}	
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "small_gun_02"
	}		
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "HANGER_08"
		template = "large_strike_craft"
		locatorname = "small_gun_02"
	}		

	large_utility_slots = 24
	aux_utility_slots = 3

	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 600000
		ship_hull_regen_add_static = 120000
		ship_shield_add = 120000
		ship_shield_regen_add_static = 12000
		ship_armor_add = 120000
		ship_armor_regen_add_static = 12000
	}

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}