#########THETA############


ship_section_template = {
	key = "THETA_PRECURSOR_GUARDIAN_TOP_STRIKER_KEY"
	ship_size = precursor_guardian
	fits_on_slot = top
	entity = "theta_precursor_guardian_hull_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 300000
		ship_hull_regen_add_static = 60000
		ship_shield_add = 60000
		ship_shield_regen_add_static = 6000
		ship_armor_add = 60000
		ship_armor_regen_add_static = 6000
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_10"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_11"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_12"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_13"
		template = "invisible_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_14"
		template = "invisible_large_turret"
		locatorname = "root"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 4800
			sm_sr_perfect_runic_energy = 0.48
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_GUARDIAN_TOP_ARTILLERY_KEY"
	ship_size = precursor_guardian
	fits_on_slot = top
	entity = "theta_precursor_guardian_hull_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 300000
		ship_hull_regen_add_static = 60000
		ship_shield_add = 60000
		ship_shield_regen_add_static = 6000
		ship_armor_add = 60000
		ship_armor_regen_add_static = 6000
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "XL_GUN_02"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_10"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 4800
			sm_sr_perfect_runic_energy = 0.48
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_GUARDIAN_TOP_HANGAR_KEY"
	ship_size = precursor_guardian
	fits_on_slot = top
	entity = "theta_precursor_guardian_hull_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 300000
		ship_hull_regen_add_static = 60000
		ship_shield_add = 60000
		ship_shield_regen_add_static = 6000
		ship_armor_add = 60000
		ship_armor_regen_add_static = 6000
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_10"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_11"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_12"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_13"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_14"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "root"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "root"
	}
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "root"
	}

	large_utility_slots = 16
	aux_utility_slots = 2

	resources = {
		category = ship_sections
		cost = {
			alloys = 4800
			sm_sr_perfect_runic_energy = 0.48
		}
	}
}

#######################

ship_section_template = {
	key = "THETA_PRECURSOR_GUARDIAN_SIDE_PICKET_KEY"
	ship_size = precursor_guardian
	fits_on_slot = left
	fits_on_slot = right
	entity = "precursor_guardian_locator_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 150000
		ship_hull_regen_add_static = 30000
		ship_shield_add = 30000
		ship_shield_regen_add_static = 3000
		ship_armor_add = 30000
		ship_armor_regen_add_static = 3000
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_10"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_07"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 2400
			sm_sr_perfect_runic_energy = 0.24
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_GUARDIAN_SIDE_STRIKER_KEY"
	ship_size = precursor_guardian
	fits_on_slot = left
	fits_on_slot = right
	entity = "precursor_guardian_locator_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 150000
		ship_hull_regen_add_static = 30000
		ship_shield_add = 30000
		ship_shield_regen_add_static = 3000
		ship_armor_add = 30000
		ship_armor_regen_add_static = 3000
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_07"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 2400
			sm_sr_perfect_runic_energy = 0.24
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_GUARDIAN_SIDE_HANGAR_KEY"
	ship_size = precursor_guardian
	fits_on_slot = left
	fits_on_slot = right
	entity = "precursor_guardian_locator_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 150000
		ship_hull_regen_add_static = 30000
		ship_shield_add = 30000
		ship_shield_regen_add_static = 3000
		ship_armor_add = 30000
		ship_armor_regen_add_static = 3000
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_07"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 2400
			sm_sr_perfect_runic_energy = 0.24
		}
	}
}