# Escorts
####THETA####


ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_BOW_ARTILLERY_KEY"
	ship_size = precursor_escort
	fits_on_slot = bow
	should_draw_components = yes
	entity = "theta_precursor_escort_bow_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 30000
		ship_hull_regen_add_static = 6000
		ship_shield_add = 6000
		ship_shield_regen_add_static = 600
		ship_armor_add = 6000
		ship_armor_regen_add_static = 600
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 3200
			sm_sr_perfect_runic_energy = 0.32
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_BOW_HANGAR_KEY"
	ship_size = precursor_escort
	fits_on_slot = bow
	should_draw_components = yes
	entity = "theta_precursor_escort_bow_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 30000
		ship_hull_regen_add_static = 6000
		ship_shield_add = 6000
		ship_shield_regen_add_static = 600
		ship_armor_add = 6000
		ship_armor_regen_add_static = 600
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = -90
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = -90
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 3200
			sm_sr_perfect_runic_energy = 0.32
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_BOW_PICKET_KEY"
	ship_size = precursor_escort
	fits_on_slot = bow
	should_draw_components = yes
	entity = "theta_precursor_escort_bow_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 30000
		ship_hull_regen_add_static = 6000
		ship_shield_add = 6000
		ship_shield_regen_add_static = 600
		ship_armor_add = 6000
		ship_armor_regen_add_static = 600
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "invisible_small_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "invisible_small_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 3200
			sm_sr_perfect_runic_energy = 0.32
		}
	}
}

###MID

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_MID_GUNSHIP_KEY"
	ship_size = precursor_escort
	fits_on_slot = mid
	fits_on_slot = stern
	should_draw_components = yes
	entity = "precursor_escort_stern_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 15000
		ship_hull_regen_add_static = 3000
		ship_shield_add = 3000
		ship_shield_regen_add_static = 300
		ship_armor_add = 3000
		ship_armor_regen_add_static = 300
	}
	
	prerequisites = {
		tech_precursor_theia_design
	}
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}	
	component_slot = {
		name = "TORPEDO_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "TORPEDO_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 1600
			sm_sr_perfect_runic_energy = 0.16
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_MID_MEDIUM_KEY"
	ship_size = precursor_escort
	fits_on_slot = mid
	fits_on_slot = stern
	should_draw_components = yes
	entity = "precursor_escort_stern_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 15000
		ship_hull_regen_add_static = 3000
		ship_shield_add = 3000
		ship_shield_regen_add_static = 300
		ship_armor_add = 3000
		ship_armor_regen_add_static = 300
	}
	
	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 1600
			sm_sr_perfect_runic_energy = 0.16
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_MID_ARTILLERY_KEY"
	ship_size = precursor_escort
	fits_on_slot = mid
	fits_on_slot = stern
	should_draw_components = yes
	entity = "precursor_escort_stern_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 15000
		ship_hull_regen_add_static = 3000
		ship_shield_add = 3000
		ship_shield_regen_add_static = 300
		ship_armor_add = 3000
		ship_armor_regen_add_static = 300
	}
	
	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 1600
			sm_sr_perfect_runic_energy = 0.16
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_BOW_TORPEDO_KEY"
	ship_size = precursor_escort
	fits_on_slot = bow
	should_draw_components = yes
	entity = "theta_precursor_escort_bow_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 30000
		ship_hull_regen_add_static = 6000
		ship_shield_add = 6000
		ship_shield_regen_add_static = 600
		ship_armor_add = 6000
		ship_armor_regen_add_static = 600
	}

	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_missile_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_missile_turret"
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 3200
			sm_sr_perfect_runic_energy = 0.32
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ESCORT_MID_TORPEDO_KEY"
	ship_size = precursor_escort
	ship_size = offspring_precursor_escort
	fits_on_slot = mid
	fits_on_slot = stern
	should_draw_components = yes
	entity = "precursor_escort_stern_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 15000
		ship_hull_regen_add_static = 3000
		ship_shield_add = 3000
		ship_shield_regen_add_static = 300
		ship_armor_add = 3000
		ship_armor_regen_add_static = 300
	}
	
	prerequisites = {
		tech_precursor_theia_design
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_missile_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 1600
			sm_sr_perfect_runic_energy = 0.16
		}
	}
}