# Assault Carrier

#Fallen Assault Carrier
#####################RUNIC##############################

# Fallen Assault Carrier
ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_BOW_HANGAR_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = spinal
	entity = "theta_precursor_assault_carrier_spinal_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 240000
		ship_hull_regen_add_static = 48000
		ship_shield_add = 48000
		ship_shield_regen_add_static = 4800
		ship_armor_add = 48000
		ship_armor_regen_add_static = 4800
	}
	
	prerequisites = { tech_precursor_theia_design }	
	
	component_slot = {
		name = "XL_01"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "PD_07"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_08"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}
	
	large_utility_slots = 12
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_BOW_SIEGE_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = spinal
	entity = "theta_precursor_assault_carrier_spinal_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 240000
		ship_hull_regen_add_static = 48000
		ship_shield_add = 48000
		ship_shield_regen_add_static = 4800
		ship_armor_add = 48000
		ship_armor_regen_add_static = 4800
	}
	
	prerequisites = { tech_precursor_theia_design }	

	component_slot = {
		name = "XL_03"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "XL_01"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "XL_02"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "PD_07"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_08"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}
	
	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_BOW_CARRIER_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = spinal
	entity = "theta_precursor_assault_carrier_spinal_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 240000
		ship_hull_regen_add_static = 48000
		ship_shield_add = 48000
		ship_shield_regen_add_static = 4800
		ship_armor_add = 48000
		ship_armor_regen_add_static = 4800
	}
	
	prerequisites = { tech_precursor_theia_design }	

	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_08"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_09"
		template = "large_strike_craft"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_10"
		template = "large_strike_craft"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "HANGER_11"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_12"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "PD_07"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_08"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}
	
	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

#####################

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_MID_HANGAR_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = hanger1
	fits_on_slot = hanger2
	fits_on_slot = hanger3
	entity = "precursor_assault_carrier_hanger1_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 120000
		ship_hull_regen_add_static = 24000
		ship_shield_add = 24000
		ship_shield_regen_add_static = 2400
		ship_armor_add = 24000
		ship_armor_regen_add_static = 2400
	}
	
	prerequisites = { tech_precursor_theia_design }	

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_08"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_MID_CARRIER_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = hanger1
	fits_on_slot = hanger2
	fits_on_slot = hanger3
	entity = "precursor_assault_carrier_hanger1_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 120000
		ship_hull_regen_add_static = 24000
		ship_shield_add = 24000
		ship_shield_regen_add_static = 2400
		ship_armor_add = 24000
		ship_armor_regen_add_static = 2400
	}
	
	prerequisites = { tech_precursor_theia_design }	

	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_08"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_09"
		template = "large_strike_craft"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "HANGER_10"
		template = "large_strike_craft"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_11"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_12"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_MID_SIEGE_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = hanger1
	fits_on_slot = hanger2
	fits_on_slot = hanger3
	entity = "precursor_assault_carrier_hanger1_entity"
	icon = "GFX_ship_part_core_mid"
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 120000
		ship_hull_regen_add_static = 24000
		ship_shield_add = 24000
		ship_shield_regen_add_static = 2400
		ship_armor_add = 24000
		ship_armor_regen_add_static = 2400
	}
	
	prerequisites = { tech_precursor_theia_design }	

	component_slot = {
		name = "XL_GUN_03"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "XL_GUN_01"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "XL_GUN_02"
		template = "invisible_extra_large_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02_r"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_BOW_TORPEDO_KEY"
	ship_size = precursor_assault_carrier
	fits_on_slot = spinal
	entity = "theta_precursor_assault_carrier_spinal_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive }
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_fire_rate_mult = 0.70
		ship_weapon_damage = 0.70
		ship_hull_add = 240000
		ship_hull_regen_add_static = 48000
		ship_shield_add = 48000
		ship_shield_regen_add_static = 4800
		ship_armor_add = 48000
		ship_armor_regen_add_static = 4800
	}
	
	prerequisites = { tech_precursor_theia_design }	

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "TORPEDO_03"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "TORPEDO_04"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "TORPEDO_05"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "TORPEDO_06"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_top"
	}
	
	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 12800
			sm_sr_perfect_runic_energy = 1.28
		}
	}
}

ship_section_template = {
	key = "THETA_PRECURSOR_ASSAULT_CARRIER_MID_TORPEDO_KEY"
	ship_size = precursor_assault_carrier
	ship_size = offspring_precursor_assault_carrier
	fits_on_slot = hanger1
	fits_on_slot = hanger2
	fits_on_slot = hanger3
	entity = "precursor_assault_carrier_hanger1_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive }
	
	ai_weight = {
		factor = 6
	}
	
	modifier = {
		ship_hull_add = 120000
		ship_hull_regen_add_static = 24000
		ship_shield_add = 24000
		ship_shield_regen_add_static = 2400
		ship_armor_add = 24000
		ship_armor_regen_add_static = 2400
	}
	
	prerequisites = { tech_precursor_theia_design }		

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_missile_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_missile_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_l"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_missile_turret"
		locatorname = "large_gun_02_r"
	}
	component_slot = {
		name = "HANGER_01"
		template = "large_strike_craft"
		locatorname = "pylon_bottom"
	}
	component_slot = {
		name = "HANGER_02"
		template = "large_strike_craft"
		locatorname = "pylon_left"
	}
	component_slot = {
		name = "HANGER_03"
		template = "large_strike_craft"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "HANGER_04"
		template = "large_strike_craft"
		locatorname = "pylon_top"
	}
	component_slot = {
		name = "HANGER_05"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_06"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_07"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "HANGER_08"
		template = "large_strike_craft"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_right"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "pylon_left"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			alloys = 6400
			sm_sr_perfect_runic_energy = 0.64
		}
	}
}