ship_section_template = {
	key = "ACOT_PERFECT_DECIMATOR_BOW"
	ship_size = acot_perfect_star_decimator
	fits_on_slot = core
	should_draw_components = yes
	entity = "acot_star_decimator_colossus_ship_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_fixed"
		locatorname = "planet_killer_gun_01"
	}
	
	large_utility_slots = 10

	resources = {
		category = ship_sections
		cost = {
		}
	}
}
ship_section_template = {
	key = "ACOT_PERFECT_DECIMATOR_HANGAR"
	ship_size = acot_perfect_star_decimator
	fits_on_slot = part1
	fits_on_slot = part2
	fits_on_slot = part3
	fits_on_slot = part4
	entity = "acot_star_decimator_jugger_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "extra_large_turret"
		locatorname = "xl_gun_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "extra_large_turret"
		locatorname = "xl_gun_02"
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_05"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_06"
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_missile_turret"
		locatorname = "gun_1"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_missile_turret"
		locatorname = "gun_2"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "medium_missile_turret"
		locatorname = "gun_3"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "medium_missile_turret"
		locatorname = "gun_4"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "medium_missile_turret"
		locatorname = "gun_5"
	}
	
	large_utility_slots = 10
	aux_utility_slots = 2

	resources = {
		category = ship_sections
		cost = {
		}
	}
}