pc_acot_soulsphere = {
	entity = "pc_acot_soulsphere"
	overlay_entity = "acot_theta_planet_shield_effect_entity"
	entity_scale = @planet_standard_scale
	icon = GFX_planet_type_city
	icon_large = GFX_acot_planet_type_acot_voidsphere_big

	starting_district = district_acot_soulsphere_city

	atmosphere_color 		= hsv { 0.80 0.2 0.2 }
	atmosphere_intensity 	= 0.35
	atmosphere_width 		= 10.00

	city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.dds"

	min_distance_from_sun = 60
	max_distance_from_sun = 110
	spawn_odds = 0
	
	modifier = {
		planet_orbital_bombardment_damage = -5.00 # IRON CURTAIN ACTIVATED
		biological_pop_happiness = 0.50
		planet_max_districts_mult = 2.0
		planet_colony_development_speed_mult = 5.0
		planet_building_build_speed_mult = 5.0
		planet_army_build_speed_mult = 5.0
	}

	#colonization_tech = {
	#	tech_precursor_theia_design
	#}

	extra_orbit_size = 0
	extra_planet_count = 0
	
	chance_of_ring = 0
	
	planet_size = { min = @habitable_planet_min_size max = @habitable_planet_max_size }
	moon_size = { min = @habitable_moon_min_size max = @habitable_moon_max_size }
	
	colonizable = yes
	district_set = theta_soulsphere
	starting_planet = no
	ideal = yes
	uses_alternative_skies_for_moons = no
	show_city = no
	is_artificial_planet = yes

	carry_cap_per_free_district = 15
}