leader_trait_general_youth = {
	cost = 0
	icon = "gfx/interface/icons/traits/trait_youth.dds"
	requires_traits = {
		trait_youth
	}
	modifier = {
		army_attack_damage_mult = 0.05
		army_attack_health_mult = 0.15
		army_defense_damage_mult = 0.1
		army_defense_health_mult = 0.15
	}
	leader_trait = {
		general
	}
	leader_class = {
		general
	}
	initial = no
	randomized = no
}
