leader_trait_governor_youth = {
	cost = 0
	icon = "gfx/interface/icons/traits/trait_youth.dds"
	requires_traits = {
		trait_youth
	}
	modifier = {
		planet_stability_add = 10
	}
	leader_trait = {
		governor
	}
	leader_class = {
		governor
	}
	initial = no
	randomized = no
}
