trait_youth = {
	cost = 0
	potential_crossbreeding_chance = 0.5
	icon = "gfx/interface/icons/traits/trait_youth.dds"
	initial = no
	randomized = no
	improves_leaders = yes
	immortal_leaders = yes
	prerequisites = {
		tech_synthetic_youth
	}
	opposites = {
		"trait_fleeting"
		"trait_fleeting_lithoid"
	}
	allowed_archetypes = {
		BIOLOGICAL
		LITHOID
	}
	modifier = {
		species_leader_exp_gain = 0.1
		pop_environment_tolerance = 0.2
		planet_pops_organics_food_upkeep_mult = 0.1
		army_health = .25
		pop_happiness = 0.1
		pop_growth_speed = 0.1
	}
}
